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Comments by arx

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Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 19 03:36 PM EDT:

I'm trying to change the visibility of this page to members-only from private, but it says "you are limited to submitting nine of your games for review and publication at a time" and fails even though I only see that I have two submissions for review. Is the submissions for review page not showing everything?


Daniel Zacharias wrote on Fri, Apr 19 04:02 PM EDT in reply to Fergus Duniho from 03:56 PM:

That worked


Camelopard Chess. (Updated!) Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 19 09:03 PM EDT:

What's the point of afK in mScK4afK?


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 20 03:36 PM EDT in reply to Aurelian Florea from Wed Jul 19 2023 11:55 AM:

One of us could make it. I'm interested in trying this too


Daniel Zacharias wrote on Sat, Apr 20 04:09 PM EDT in reply to H. G. Muller from 03:56 PM:

I thought that might be the case. They don't seem too different from pieces I've done before with GAME code. It's the Terror that looks most difficult, actually. I have not yet managed to comprehend rule enforcing for multi-moving pieces.

Might it work to use the generated code for most of it and manually define the pieces that wouldn't work?


Daniel Zacharias wrote on Sat, Apr 20 05:33 PM EDT in reply to H. G. Muller from 04:47 PM:

I think the Terror would not be problematic for the automatic conversion

If I'm reading the rules correctly, the ID doesn't handle the capture restriction for the Terror.


Daniel Zacharias wrote on Sun, Apr 21 03:28 PM EDT in reply to Aurelian Florea from 02:57 PM:

You must remove borders=0 because that messes it up somehow


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 22 12:44 PM EDT in reply to Bob Greenwade from 12:10 PM:

Has anyone besides me even used this piece? It seems strange to say it's generally known as anything. A less overused alternative could be Salamander, although that does seem to be used in Typhoon for KmyadabuQ4. Striped Dragon sounds like a decent solution.


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 22 01:39 PM EDT:

I'm sure there's a reason for this, but why is it that having legality defined for move highlighting isn't enough to have legal moves enforced?


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 23 09:53 AM EDT:

For the terror trading rule, would it work to have set protected (EA T t) in pre-move 1 and set protected (ea T t) in pre-move 2?

or maybe they should be in post-game 2 and 1?


Daniel Zacharias wrote on Fri, Apr 26 08:23 AM EDT in reply to Aurelian Florea from 01:22 AM:

They work the same as in the interactive diagram, only jumping over enemies.


About jokers in large Board Games[Subject Thread] [Add Response]
Daniel Zacharias wrote on Fri, Apr 26 08:25 AM EDT in reply to Aurelian Florea from 01:29 AM:

I've never had a problem with them and it's still unclear to me what that would look like.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Apr 26 11:29 AM EDT in reply to Aurelian Florea from 09:29 AM:

Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 27 09:02 AM EDT in reply to Jean-Louis Cazaux from 07:49 AM:

It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Mon, Apr 29 05:52 PM EDT:

When I go to any person information page and try to view unpublished submissions, it just shows my own submissions.


Lynx Chess. Members-Only Razorbill. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 30 05:27 PM EDT in reply to Aurelian Florea from 12:39 PM:

You could copy the relevant parts from musketeer chess


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Apr 30 09:01 PM EDT:

many of these shatranj images have transparent backgrounds so they are hard to see with dark themes

Also, the king description text for Great Shatranj is always black regardless of the theme.


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 1 04:19 PM EDT in reply to Kevin Pacey from 03:48 PM:

Would warmachine-wazir work? Then you wouldn't have to change anything else.


Monster Mash. (Updated!) Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 2 01:54 PM EDT:

It would be easier if the vulture's description specified which paths it is allowed to follow. Maybe I'm the only one this is unclear to.


Daniel Zacharias wrote on Thu, May 2 02:47 PM EDT in reply to Bob Greenwade from 01:57 PM:

It doesn't. I wouldn't understand how it moves without the interactive diagram. I'm thinking something like "moves to the squares (1,4) by making exactly three orthogonal and one diagonal step in any order, all in the same direction." Even that doesn't clearly exclude a move that only allows a single turn in the path


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 2 11:08 PM EDT:

The Official Glinski Coordinates preset has CSS rendering which isn't working right for hexagonal games


Daniel Zacharias wrote on Fri, May 3 12:59 PM EDT in reply to Fergus Duniho from 12:43 PM:

Is it possible for css to work with the horizontal or vertical hexagons shapes?


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5 08:38 AM EDT:

something seems wrong with this game. The code is just copied from Chinese Chess with some pieces added, so I don't think I changed anything important, yet it's saying I'm in check when I'm not.


Daniel Zacharias wrote on Sun, May 5 11:38 AM EDT in reply to Fergus Duniho from 09:16 AM:

oops, this is it


A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5 04:43 PM EDT:

Should I be able to use $dest to get the destination square before HandleMove runs?


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, May 5 05:34 PM EDT:

How do you read the statistics table? What's the difference between mate and mated and what are all the numbers?


Daniel Zacharias wrote on Mon, May 6 04:31 PM EDT:

best I've done I think is brFlDfsNlAfHblFXlbDYbrNY


Daniel Zacharias wrote on Tue, May 7 01:47 PM EDT in reply to Sergio from Mon May 6 05:34 PM:

130 if I understand it right


Daniel Zacharias wrote on Wed, May 8 04:18 PM EDT:

ok, blBrfflNfrAflCfrZbrGflFXbrAY is 91

fAbA7lHflCflZfrbG is 124


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 15 02:08 PM EDT in reply to Jean-Louis Cazaux from 11:30 AM:

For most of those, I have made some that I hope would be good enough. The only one I didn't try is ostrich


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