Comments by arx
That worked
One of us could make it. I'm interested in trying this too
I thought that might be the case. They don't seem too different from pieces I've done before with GAME code. It's the Terror that looks most difficult, actually. I have not yet managed to comprehend rule enforcing for multi-moving pieces.
Might it work to use the generated code for most of it and manually define the pieces that wouldn't work?
I think the Terror would not be problematic for the automatic conversion
If I'm reading the rules correctly, the ID doesn't handle the capture restriction for the Terror.
You must remove borders=0
because that messes it up somehow
Has anyone besides me even used this piece? It seems strange to say it's generally known as anything. A less overused alternative could be Salamander, although that does seem to be used in Typhoon for KmyadabuQ4. Striped Dragon sounds like a decent solution.
I'm sure there's a reason for this, but why is it that having legality defined for move highlighting isn't enough to have legal moves enforced?
For the terror trading rule, would it work to have set protected (EA T t)
in pre-move 1 and set protected (ea T t)
in pre-move 2?
or maybe they should be in post-game 2 and 1?
They work the same as in the interactive diagram, only jumping over enemies.
I've never had a problem with them and it's still unclear to me what that would look like.
Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.
It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.
When I go to any person information page and try to view unpublished submissions, it just shows my own submissions.
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You could copy the relevant parts from musketeer chess
many of these shatranj images have transparent backgrounds so they are hard to see with dark themes
Also, the king description text for Great Shatranj is always black regardless of the theme.
Would warmachine-wazir work? Then you wouldn't have to change anything else.
It would be easier if the vulture's description specified which paths it is allowed to follow. Maybe I'm the only one this is unclear to.
It doesn't. I wouldn't understand how it moves without the interactive diagram. I'm thinking something like "moves to the squares (1,4) by making exactly three orthogonal and one diagonal step in any order, all in the same direction." Even that doesn't clearly exclude a move that only allows a single turn in the path
The Official Glinski Coordinates preset has CSS rendering which isn't working right for hexagonal games
Is it possible for css to work with the horizontal or vertical hexagons shapes?
something seems wrong with this game. The code is just copied from Chinese Chess with some pieces added, so I don't think I changed anything important, yet it's saying I'm in check when I'm not.
oops, this is it
Should I be able to use $dest to get the destination square before HandleMove runs?
How do you read the statistics table? What's the difference between mate and mated and what are all the numbers?
best I've done I think is brFlDfsNlAfHblFXlbDYbrNY
130 if I understand it right
ok, blBrfflNfrAflCfrZbrGflFXbrAY is 91
fAbA7lHflCflZfrbG is 124
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For most of those, I have made some that I hope would be good enough. The only one I didn't try is ostrich
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I'm trying to change the visibility of this page to members-only from private, but it says "you are limited to submitting nine of your games for review and publication at a time" and fails even though I only see that I have two submissions for review. Is the submissions for review page not showing everything?