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Comments by benr
This exchange makes me wonder how hard it would be to create an applet that allows one to choose a small grid and fill in certain locations with flags, then outputs a list of named pieces (with links to appropriate CV pages) that share those moves on that grid (or perhaps--as options--at most those moves or at least those moves).
In response to Jeremy's points, 1) Of course the majority of the "space" will be empty for being generally unused pieces. It would be nice to have an easy way to find out whether such a weird piece like the "forward-left knight, forward-right alfil, backward ferz/rook" actually was invented by someone and used in a variant (unlikely, for this one). There is perhaps already a method for doing this, using funny notation or something similar, but a graphical interface would be nice. 2) For popular pieces, I'd be happy to have links to the already existing (perhaps large) articles here. 3) For pieces that move differently than they capture, the applet could also allow for distinguished move/capture flags. For even more exotic movements (Mao, Moa, Cannons, etc.) you'd be out of luck (though for these examples the applet should probably just list them as possibilities when given the appropriate input of a knight or rook movement; the pages on CV could then clarify their distinctiveness). I tend to think of en passant and castling as special rules to the game and not inherent to the pieces. Further special abilities (multiple captures, custodial captures, copying piece moves, carrying other pieces) wouldn't be the focus of such an applet. It's probably too much work to try to dig up as many pieces as possible to make this helpful, but I think it would be nice for something like the introductory comment in this thread.
It seems that most of you already know this, but maybe it's still helpful to note that there is a definite answer for who wins chess given perfect play on both sides (white, black, or neither [draw]). This is true of any chess variant that involves a fixed turn structure, perfect information (& no randomization), and finite length (here's where we need something like the 50 turn rule). So, in the mathematical sense, any such chess variant either has a perfect 1st turn, perfect 2nd turn, or absolutely no advantage. Joe keeps referring to "noise", which is how we can manage to talk about a 1st turn advantage without the mathematics making it boring. So far no one has actually defined the framework of the question, but it seems generally to be accepted as referring to people's current thoughts on optimum strategies, and how those interact. I suppose to make this rigorous we would want to define the fuzzy value of positions (it's unclear how to do this, though current chess programs are probably a good starting idea), then allow for some randomness in the players' moves that biases toward high value positions. Then I think we should say there's "no" advantage if the probability distribution of wins-draws-losses given this framework has no advantage with statistical significance. So we say there's no advantage if the noise drowns out whatever perfect mathematical advantage actually exists. (I think this is essentially what Joe has been saying?)
Rodrigo, I think the idea is that if after white's move, black's only response will put white in (non-mate) check, then that black move is illegal, so black is in fact in checkmate, and white's move was legal. Then, what happens if black's only response is to put white in a similar position? This is the "paradox" that is referenced.
I agree that this is really neat. Perhaps the 2007 comment makes it clear that this page should state more clearly at the beginning that this is a form of chess problem, not a suggested new method of notation. :) In fact, since I now see the "problem" icon attached to this page (but couldn't until I looked at the comments or re-found the page through search), maybe it would be beneficial to head every page with a note about what type of article it is?
It seems that you want the diagonal moves to be either diagonal within a layer, or triagonal (in the sense that Malcolm described). Is that a fair assessment? Do your kings also move this way (orthogonal or "special diagonals"), or do they really get 26 directions? Do knights leap, or slide? If they leap, you needn't say that they can go 1 then 2 or 2 then 1: they are equivalent. (Saying it isn't bad, but it makes me think perhaps they don't leap...) I agree that the checkmate example probably isn't checkmate. That should get fixed/clarified. The queen "holding" rule is nice, and a bit reminiscent of a rule Joe Joyce used for a 4D game. However, it then seems likely that minimum mating material is FIDE chess mating material plus one queen. Practically requiring a queen for mate seems like perhaps you should include additional pawns. Or maybe a different piece should have the holding ability?
Namik Zade, you have three submissions for Knights games; did you mean to submit all of these? I tried to contact you via the email address listed in your account, but the message bounced.
(In reference to Jeremy's note about comment display weirdness: It occurred when the associated page was deleted; the hanging comment is handled strangely. If an editor who knows more about the php code can fix this for the future that would be nice; for now I've just moved the comments for the deleted sovereign chess page into a non-page comment thread.)
I've added the pending submission link into the new menu. I'm not getting anything coming up when I go to the Change Password page via my membership info page. Has this happened to anyone else? Fergus, do you know what's going on?
Yes, that image comes from this page, which is linked to from the Raumschach page.
I've attempted to put together a rules-checking version of this preset. It is at
RaumchachRulesTest
There are probably a lot of places where you can break the rules if you really try, but I think I have things working in general. Please stress test and let me know if something goes wrong.
RaumchachRulesTest
There are probably a lot of places where you can break the rules if you really try, but I think I have things working in general. Please stress test and let me know if something goes wrong.
It seems this entire book is now available as a free eBook. http://books.google.com/books?id=XbbhY4Q6U0IC I don't read German, but it looks like the book is entirely about the 8x8x8 version. (There's some mention of different sizes, but I don't see any mention of a 5x5x5.) Interestingly, the pieces are set up on the first two levels (instead of opposite levels as the 5x5x5).
I had not realized that the inventor of this variant is a mathematician. Interestingly, he is also the inventor of polyominoes (of which Tetris pieces are a special case).
Of course, there are some variants on these pages played on infinite boards. I have thought a bit about infinite-dimensional games as well. I suppose any large size is workable, especially if pieces have short moves: the game becomes a large map, which you could zoom in on a sector of and make relatively normal-looking moves. (It becomes a discrete version of many RTS games.) Infinite-dimensional doesn't admit as good a visual tool. :P
I believe I have the RSS feed working again. Let us know if anything goes wrong.
As for the no-trading rule, see also Angel Chess (Ed has a java app for it).
Thanks, after I got it working in Yahoo and Google I didn't actually run it through a validator. Error-free now.
The new header includes a link to the signin/join page. I could delete your old account Daniel, but it would be nice if we could find out what's happening with your temp password, to prevent future problems.
If anyone else has problems with registration, let us know via email (see the Feedback page) and we'll work it out. (I've been emailing with Super Bishop.) Related note: I've been checking the chessvar@yahoo account, so you'll get responses at least to things I know the answers to.
I'm not really sure if this qualifies as a 4D variant, but I've indexed it that way to be as inclusive as possible. If pieces couldn't turn at the knot, I would insist that it is 4D, but which is easier to explain here: four disjoint 1D boards with a glued square, or a subset of the 4D board with turning pieces? (Note that in the 4D interpretation, the Entity's teleport power is almost the same as a 4D bishop's move.)
In regard to dimensionality of chess variants, I think of it as the most convenient way to describe the rules. Any (most?) variants can be thought of purely combinatorially, with a set of locations and pieces occupying those locations, with a set of transitions between states. But often the transition rules are easiest to describe using some extra geometry. (Do FIDE rooks move orthogonally in 2d, or as in Eeeeeeeex as a 1 or 9 rider in 1d, or as some set of at most 14 locations that depend on the current locations of itself and the other pieces?)
I'm not sure how practical an offline app would be. I agree a random article would be nice, but I'm not sure exactly how to implement it, especially since our articles come in two flavors: hardcoded html and database entries. And should it just be game articles?
Ah yes, that was silly of me, all the articles should be indexed in the database in one table, and I'd only have to worry about the type after the random selection. I'll probably be too busy to get around to it in the next couple of months, but perhaps I'll get something working.
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