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Comments by jcfrog choain

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Chess. Play Chess with Jocly.[All Comments] [Add Comment or Rating]
jcfrog choain wrote on Wed, Apr 20, 2016 06:27 AM UTC:
Hi,

I used to work on Jocly with Michel.

Fergus, talking about the blender export issue, the threejs exporter will actually produce only a JS file which includes the mesh and some additional  info like the UVs maps or some material settings.

I guess you were expecting the diffuse and normal maps. The exporter can't do this.

These maps are produced separately. There are a few possible methods but I used the texture baking. 

Hope it helps. I will follow this thread, if you have questions...

jerome

jcfrog choain wrote on Thu, Apr 21, 2016 08:46 AM UTC:
UV unwrapping is a complicated issue. There is no automatic procedure which works for every mesh.
Of course there are a lot of tutorials on the web about unwrapping UVs, it needs a bit of practice.
Nevertheless, in Blender, for simples meshes, you can try automatic unwrapping. This will lead to a first result you will be able to modify.
For a better result, you can mark seams that will help to cut big parts so that you can process them separately.
Remember UV maps and textures are linked, if you modify it, you'll have to rebake or modify the textures accordingly.
A vast issue, not easy to help you with a few words.

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