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Chess/Xianqi/Shogi Tournament #1. Enter the First Chess/Xiangqi/Shogi Game Courier Tournament![All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Feb 3, 2006 02:08 PM UTC:Excellent ★★★★★
I'm in.

When Beasts Collide. A systematic set of names for more complex oblique pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Mar 9, 2006 02:59 PM UTC:
Charles, I have created a couple of variants that use carriages and zemels and I hope to create many more variants using many more of the pieces you have named. I have also given names myself to a whole new class of pieces inspired by Knappen's Quinquereme (Pentere) and Leeloo. I would like to share them with you directly, so please email me so that I can email you back (since your email address doesn't appear with your user name).

Janus Kamil Chess. A crossover between Janus Chess and Modern Kamil Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Mar 20, 2006 03:47 AM UTC:
The rules for castling aren't stated exactly either here or in the rules for Janus Chess. How far towards the rook is the king supposed to go?

Leandros Chess Game Courier Preset. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 22, 2006 01:27 PM UTC:
Why do not the logs show up? I could swear I said 'Public' for this.

A Chess-like Variant Construction Set. Build your own army and territory.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 22, 2006 01:45 PM UTC:Excellent ★★★★★
Brilliant work. Great idea.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 22, 2006 06:54 PM UTC:Excellent ★★★★★
Congratulations, Gary. A great inventor of great chess variants wins. Great!

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 22, 2006 07:11 PM UTC:
Warp Point Chess turns out to have a very similar feel to it as Knight Relay Chess. They both contain uncapturable / uncapturing knights that weirdly impact other pieces. The gameplay suffers, in both cases, from leaving the rest of the board sparser by exempting two live pieces to work with. An expanded board with more varying types of uncapturable, weirdly impacting pieces would benefit the gameplay of both types of games. However, these games are good ways of familiarizing oneself with warp points and relay knights.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 22, 2006 07:13 PM UTC:
I want to suggest that an extra rating be added. In between 'Poor' and 'Good' the rating of 'Average.' There are cases when I think a variant is 'Average' but it would be too harsh for me to say 'Poor' too caring to say 'Good.'

Janus Kamil Chess. A crossover between Janus Chess and Modern Kamil Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 22, 2006 07:57 PM UTC:
Ah, yes. Okay, it was my fault for the confusion. Thank you.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Mar 23, 2006 12:40 PM UTC:
Thinking about this gave me the giggles: 

-6 Beneath Contempt
-5 Contemptible  
-4 Loathsome 
-3 Hideous
-2 Miserable 
-1 Awful 
0  Bad 
1 Neutral / Average
2 Fair 
3 Good 
4 Excellent 
5 Awesome 
6 Incomparably Fine

If one wanted to have additional layers, we could initiate additional
categories, such as for 'originality.' A lot of games are original but
have bad gameplay or unoriginal but with good gameplay (I am reminded of
Ben Good's essay here about Omega Chess). Still other categories for
'fun-ness,' presentation, appearance. Categories could be optionally
listed according to ratings and categories with overall negative ratings
should perhaps be shelved into different sections of chess variants after
each receives a fair number of votes from the community of users (as
opposed to just members). 

There is one thing that disturbs me most of all about how people rate
games and I fear that there is sometimes a tendency to judge games without
playing them, trying them out. Sometimes, it is not necessary to playtest a
game, but I think too often a game is judged too much by certain
superficial aspects that have little to do with worth of gameplay (as with
books by their covers.) 

If one has a separate category strictly for rating 'gameplay' (as
opposed to other aspects), it could be a category that could only be
filled out after actually playing the game. If nobody is willing to play a
game, that would usually imply something about the nature of the game. I
suggest that as long as a game maintains a positive gameplay rating, it
not be shelved to the negative ratings section. Because a game can fail
every other mechanism or gradation of analysis, but if people enjoy
playing it, that's probably a pretty good test, in my opinion. 

'Confusing presentation, ugly appearance, highly unoriginal concept, but
amusing gameplay.'

Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Mar 23, 2006 12:46 PM UTC:
Both schemingmind.com and brainking.com have a number of 'hidden
information' games with rules that are automatically enforced. You can
try both sites out for free. 

They also both have a lot of mini-tournaments (that members can begin) for
their variants, though neither has anything near the number of variants
Game Courier has.

One thing I like a lot about schemingmind.com and would like to see
replicated at chessvariants.org is a pyramid system for each variant. You
can join a pyramid and then challenge other people at your level. If you
win, you go to a higher level and if you lose, you go down a level (or if
you're at the bottom, you stay at the bottom).

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Mar 23, 2006 01:18 PM UTC:
I meant members as opposed to users, but probably there shouldn't be any
restrictions on how a rating gets generated. I just meant mechanisms so
that the value of a game isn't artificially inflated or deflated...

By 'shelve' I just want to reinforce that I don't mean, be made
unavailable, but just put in a separate section, and just as an optional
way of listing according to rating.

Chess Variant Pages Rating System. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Mar 24, 2006 08:50 AM UTC:
I'm glad my tongue-in-cheek proposed worded descriptions amused some
people as they did me. While I agree that using words like 'beneath
contempt' to describe a variant may hurt people's feelings, I do think
there is a serious reason to use a number system that includes 1 through
10. I do not think that 1 through 5 allows as much flexibility in
analysis. A '4' in a 1 - 10 system is less harsh than 'Poor' in a 1 -
5 system. 

I think there is a serious purpose in having a rating system which allows
a certain depth of analysis. That is so we can list pages according to
their rating. This will allow visitors to the site, including ourselves,
to sort through variants according to apparent quality. Of course,
popularity will not always translate into quality, but at least we can
have some sorting mechanisms in place that will help guide us through an
increasingly prolific site. 

I would like to see all 10s rated together, all 9.4's rated together, all
5.32's rated together, etc (averages derived from cumulative ratings).
This would encourage people to really take seriously the art of critiquing
games. Does a game really deserve the rating of 10? People can go to the
page on which 10s are listed and say one way or the other, thus
influencing the way in which the games are listed.

I would also like to ask that we take seriously the idea of separate
rating systems for different aspects of games 'playability'
'originality' and 'appearance.' Again, the advantage is to evolve
sorting mechanisms (sorting according to playability, etc). It would also
help the designer to know what people did or didn't like about the
games.

I would also like to hear some feedback for a separate rating system in
place for Game Courier post-game analysis, so that people who have
actually played games can then have a chance to rate them. At the end of a
game, there could be an option, 'Do you want to rate this variant?'

Symchess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Mar 27, 2006 01:07 PM UTC:
In Charles Gilman's Ecumenical Chess, the camel-bishop compound is called a Caliph. In Mark Hedden's Ganymede Chess, the camel-bishop compound is called a Flying Dragon.

Leandros Chess Game Courier Preset. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Mar 28, 2006 02:59 AM UTC:
Okay, I guess there is no feature that allows records of logs for Leandro's Chess. I would like there to be. Just want to say that.

Chess Cartoon. Members-Only A chess game being played by the pieces themselves.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Who crosses the river first?. A variant on Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 29, 2006 12:18 AM UTC:
Why does this game seem to be getting assigned as a school project again and again?

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 29, 2006 02:37 AM UTC:
Whoops? I thought it might have been the quotes too so I went back and tried to re-do it without quotes.

Jeremy Good wrote on Wed, Mar 29, 2006 05:38 AM UTC:
Apologies.

Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Apr 3, 2006 04:58 PM UTC:
Does it make any sense to have no castling in this variant? Castling doesn't just serve the purpose of getting the rooks out of the corners. It helps get the King out of the center of the board.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 4, 2006 03:54 AM UTC:
When I click on the button for the new 'Dervish Chess' preset, all I get is an empty board.

Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 4, 2006 05:21 AM UTC:
Best not to play this variant then, Christine, or Bond James Bond may wish
to have a word with you.

http://www.chessvariants.com/diffmove.dir/oomost-chess.html

Royal Pawn Chess. The e2 and e7 pawns are royal, but Kings are not. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Apr 6, 2006 04:57 AM UTC:
Goal is to checkmate the Royal Pawn.

Jeremy Good wrote on Thu, Apr 6, 2006 07:09 PM UTC:
Thanks for doing that, Tony.

Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Apr 7, 2006 02:08 AM UTC:
Just fyi, I did contact the inventor and he agreed to change the name of this variant to Amazon Grand. We have written to some editors and asked them to take action to this effect.

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