Comments by nelk114
Other possibilities include replacing one side or the other with a Querquisite ((al) or (ar))
By which I assume you mean Quintessence? ;)
I'm among those who are not so big on the leaping riders, but I'll admit these are pretty cool. And of course sliding analogues (R
or B
plus chiral qK
) are also possible
Note that Betza's Twin Tower moves outward forward or backward; i.e. it's the same piece as Jean‐Louis' Ship, and thus shouldn't be able to reach the sW
squares at all.
Incidentally, the Twin Tower paragraph has a dangling footnote reference; Greg's edits effaced the original footnote (a jokingly cynical take on World Trade Centre merchandise). Is it worth restoring that (It's probably still on the Internet Archive somewhere), or better to simply remove the footnote reference?
This reasoning seems sound to me
Other (minor) advantages include the usual visual trope (the Pokémon Girafarig comes to mind) that the forward‐facing head is more prominent (the Ram is both bigger than and in front of the Ox), and (super minor, but a nice touch) that the positions of the larger and smaller heads matches that of the original Knight–Camel image (which, incidentally, is used on several (all?) pages featuring the Pushme–Pullyu, not just here)
Would it be worth trying a slightly less flattened Ram? Probably due to the relative roundnesses, it seems to suffer that scaling more than the Ox does
The big omission I see: can an Immortal capture on the move it's brought in with?
While bringing them into the game players have to make sure that they are moved at a safe distance from both Kings, so that no King will be in check
Is this an extra rule? Ensuring your own king won't be in check makes sense, but you've nowhere else suggested that it would be a bad idea to potentially check the opposing king, unless this is supposed to tacitly forbid that
I am not sure if anybody has ever tried before to use chess pieces with hidden identities
The Disguised Pieces tag has a couple games that might be similar; These two probably come closest, though neither goes quite as far as your Immortals
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I think you mean more flattened
I'd meant less horizontally flattened, i.e. wider, but yes making it less tall achieves the same and it does look better that way
might seem unrealistic in a composite
I imagine with semi‐abstract iconography like this people tend to be willing (I know I am) to suspend their disbelief a little :)
the Deception Chess has removed everything but the title
That's odd; it shows up fine for me
(the gist of it is that each piece has a secret identity (chosen by the owning player) and on your move you can change a still‐disguised piece into its secret counterpart. Pieces have their secret identity revealed on capture, and the secret king is the one that has to be checkmated/captured)
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(Let's hope we never need a Spider-Elephant compound...)
Since Spider is another name for the Alfil-Dabbabah compound, it's not very likely to happen.
But with Spider also in (sparse) use for the Manticore, it's not totally out of the question…
4D has at least two more symmetrical tilings: Xyrixa‐prism (a line of boards each of which has the same topology as Tetrahedral Chess or OctHex), as well as one that continues the Hex–Xyrixa–??? line which I've wondered about for a while but have never looked into in enough detail. There might also be one or two more in the class of the following.
There is also one more 3D one that Charles never explored (and noöne else seems to have used either), the bitruncated cubic honeycomb. Which corresponds to the other close‐packing of spheres that the Xyrixa geometry doesn't cover.
Unfortunately Charles hasn't been seen here since 2016, so even if he were interested in 4D (which he stated several times that he wasn't) it's unlikely that he'll do much on that front. And even there, the Hybrid Diagonal stuff is already kind of pushed into more‐or‐less expansion article territory.
If you're really interested, of course, you can devise some names yourself :)
Can confirm it's not showing up; the ID seems to be requesting /graphics.gif (which of course does not exist) rather than /graphics.dir/alfaeriemisc/compounds/wzebrawazir.gif as expected
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As notorious as I am for getting things backwards
Looks to me like you've done it again… ;)
face blowing a raspberry
That's also a good use of the extended‐ASCII range: ⟨:Þ⟩ (as opposed to the playful ⟨:P⟩)
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With the height (if not the style) of the headgear (and in the first image the barely‐noticeable arms), my first thought was rather of the Lamassu (a creature yet to be graced with a place in a CV)
But I agree it's probably the most centaurine piece model I've seen so far
The term ‘Lama’ he uses for that is a religious title (incl., f.ex., the Dalai Lama); as best as I can tell the word is totally unrelated
One last detail: traditionally what you've put under Movement in the rules section is what the Pieces section is intended for. Whether you want to append it to that section as is or interleave it with the images is up to you.
Once that's done, this looks otherwise ready for publication
It could have been made clearer, but it's not so difficult to find: locusts spawn in the square vacated by a moving king, or result from the demotion of a capturing Leo
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I see, I missed it because it's under the heading of Promotion rather than grouped with the description of the (unpromoted) Princess' move. I'd recommend grouping it with the latter; seems to me people are likelier to find it there
‘Mandatory promotion’ simply means deferring promotion isn't allowed, correct?
Have you tested with the (lack of) pawn‐drop‐checkmate rule? Seems to me there'd be a reason (i.e. pawn‐drop checkmates being distastefully frequent) for that to be in Shōgi, and whilst I may be wrong it doesn't look like this game differs so much that that reason would become invalid