Comments by sirius628
![A game information page](/index/game.gif)
Just putting this diagram out there. It assumes that the panthan can go diagonally backwards, just as the gryphon can skip the rook move. I also had to make the "escape move" on available on the intial move of the princess. The pieces are white and black like standard chess, but the board is orange and black.
![A game information page](/index/ms.gif)
![A game information page](/index/ms.gif)
There's a problem here. The Pawns and Princes promote only to Queen, and never to Lion or Eagle.
![A game information page](/index/game.gif)
I think you should make the part where there is Leeloo, space Pentere, Leeloo become space, Leeloo, Pentere, space. The Leeloo is clearly stronger than a Chancellor (Rook + Knight), and a Chancellor (Rook + Knight) is about as strong as a Queen. Therefore, the Leeloo is stronger than a Queen, so there should just be 1.
![A game information page](/index/ms.gif)
![A reference work](/index/reference.gif)
Would you help me? I'm writing an interactive diagram for beastmaster chess, and don't know how to express the (1,4) and (1,5) leaps of the Pegasus and Wyvern. Could I use the bracket notation of [WL] and [DL], or would that crash it?
![A miscellaneous item](/index/misc.gif)
I have a question. Is there any way to completely delete one of my comments?
![A game information page](/index/ms.gif)
Help! My diagram is broken! Would you please fix it? It's turned into a regular chessboard with wierd images on it!
![A reference work](/index/reference.gif)
Hey, my diagram won't work. Could you help me? The code that I used is below. I am using my own uploaded images, just so you know.
<script type="text/javascript" src="../membergraphics/MSinteractive-diagrams/betza.js">
</script>
<div style="float:none;margin:0 40px 20px 0;">
<div class="idiagram">
files=12
ranks=12
royal=5
castleFlip=1
promoChoice=QCRGBN
graphicsDir=../membergraphics/MSchess-and-a-half/
whitePrefix=w
blackPrefix=b
graphicsType=gif
squareSize=51
lightShade=#DDDDDD
darkShade=#B8B8B8
startShade=#0000FF
symmetry=mirror
pawn:P:ifmnDifmnHifmR4fmWfceF:Pawn:a2-c2,e2-h2,j2-l2
knight:N:NimpafN:Knight:b1,k1
guard:G:WF:Guard:d2,i2
cat:C:KADcafK:Cat:e1,h1
king:K:KilO5isO4isO3isO2isO1isO0:King:g1
queen:Q:QirO5isO4isO3isO2isO1isO0:Queen:f1
nightrider:NN:NN:Nightrider:,
centaur:X:WFN:Centaur:,
star cat:S:KADGHcafKcafmpafKmpafcafK:StarCat:d1,i1
kraken:∞:U:Kraken:,
rook:R:R:Rook:a1,l1
bishop:B:B:Bishop:c1,j1.
</div>
</div>
<script>
function WeirdPromotion(x1, y1, x2, y2, promo) {
var typ = board[y1][x1], r = (typ & 1024 ? 0 : 11);
if(y2 != r) return promo;
if((typ & 511) == 2) return 7;
else if((typ & 511) == 3) return 8;
else if((typ & 511) == 4) return 9;
else if((typ & 511) == 5) return 10;
else return promo;
}
</script>
![A game information page](/index/game.gif)
I would consider adding a (3,2) leaper as well as a lame modifier.
![A game information page](/index/ms.gif)
The champion is pretty strong and should be average.
![A game information page](/index/ms.gif)
![A miscellaneous item](/index/misc.gif)
Another question: Can you delete an uploaded graphic?
Okay. I don't need space, but one of them had a capitalization error, and it's really bugging me. I could upload one with the right spelling, but then I would have a duplicate which would mess with my OCD. Would you delete this one?
![A website](/index/website.gif)
![A website](/index/link.gif)
![A reference work](/index/reference.gif)
I have a few questions.
- Is it possible to describe pieces like the Rose or Crooked Bishop using this notation, which doesn't support the "q" or "z" modifier? Same goes with cylindrical piece
- What is the "j" modifier supposed to do?
- Can you merge multiple cells together for a masonry pattern?
![A play-by-email page](/index/pbm.gif)
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![A game information page](/index/ms.gif)
Since this comment is for a page that has not been published yet, you must be signed in to read it.
![A reference work](/index/reference.gif)
The interactive diagrams are completely broken. If you click on a piece, none of the squares are highlighted, and clicking on the target square does nothing.
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Sorry to be pedantic, but doesn't a knight have 8 moves, and a cat have 16, not 8? Do you know how I calculated the value of the cat?