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Comments by zzo38computer
I like to use Japanese Shogi pieces instead of this symbolic pieces, but you could do same way. You can find the correct Japanese symbols to use for pieces under wikipedia:Shogi.
If the preset does not include code to automatically check if you won, you can type 'won' if you won, 'drawn' if you drawn, and 'resign' if you want to resign.
In case it can capture to any square, here is one way to make Missile not too much powerful: It can only capture to a square if it could move to that square using a move of a Q or C, but still can't capture a piece on opponent's first row.
It looks like interesting game. Can you tell how to make up the figures and rings to play this game? I could also program into computer, in Game Courier or ZiCH it would probably be hard, but in Zillions I don't know (I don't have it)
I like this game. Is good game. Although I always win when play against the computer, but there should be a Game Information page with rules for this game as well. I can see the rules from playing the applet, but the information page would also be comment, examples, etc.
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Yes, one thing makes a difference. Oranges should only be capturable by shopping carts.OK, I fixed that.
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On a different subject, why differentiate between golden and plastic keyboards?To make it different than chess in the way that both players can start with different army! (Look at the setup of the board)
This page is listed as 8x8 board with 64 squares. But this is just the index page, it isn't the rules of an actual game. It should be listed as 0x0 board with 0 squares.
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OK, I fixed those things. But I didn't remove the last square, because it isn't important to do that. I know the last Fire is irrelevant to the play, but I will keep it in, in case other variants of this game come up (copying rules from other variants) to see what happens and how relevant the extra square is in these variant rules.
There are a couple of points where the wording could be improved. 'If it steps on an opponent piece it is captured and is permanently off the board' seems to imply that the moving piece is captured, rather than the opposing piece. Also, the phrase 'your other Mook' in the description of seeing red could be taken to mean that one must have two Mooks in order to see red.
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Two other notes. First, ShoppingCarts should be able to promote on the square where a Rex began, as well as those you list. Second, you only need 71 squares--the last Fire is irrelevant to the play.
OK, I fixed those things. But I didn't remove the last square, because it isn't important to do that. I know the last Fire is irrelevant to the play, but I will keep it in, in case other variants of this game come up (copying rules from other variants) to see what happens and how relevant the extra square is in these variant rules.
I included instructions for using a deck of cards. As the language to use in international tournaments, I would let people give ideas and vote.
I have a few ideas for language to use in international tournaments:
I have a few ideas for language to use in international tournaments:
- Latin
- Ancient Egyptian
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It can be found on http://chessvariants.org/xiangqi.html
I have recently bought a game of Chinese Army Chess from the internet. It consists of 50 tiles 25 which are red and an equal number of black tiles. I have have a copy of the rules, but I have no clue what the Chinese symbols mean on the pieces. Do you know where I can get pictures of the pieces with identity explanation of the Chinese symbols so that I can figure out what the pieces are and be able to play a game? Thanks for your help. John
It can be found on http://chessvariants.org/xiangqi.html
Free Internet Chess Server (FICS) can be connected to without any special oftware. Connect to freechess.org port 5000. You can also play suicide chess in here as well as normal chess. I even played against someone in Alberta, Canada. But that server does not seem to accept backspace, and it will not repeat what you type in HyperTerminal (even if you enable echo). Use the other program to connect to it, then it will repeat what you type and Enter key will work properly as well.
I also play the super famicom game '4 Nin Shogi', I think you flip 4 pawns to see who can go first. Also, I played and one player took forever to play his move, even in super-fast mode.
This is good. You can also play all pieces are one of a different type, for example Super-Hecatomb-Chess is played with Amazons instead of Queens. I have played Super-Hecatomb against the Java applet 'Exotic Pieces'. Or play Extreme-Hecatomb-Chess, where the Queens are replaced with pieces can move as queen or knight-riders, which are a kind of pieces which are too much powerful.
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Yes it is rifle capture, I have fixed the description. Also, the Tank, even though it can only move one space, is powerful in that it can push pieces and can capture from far away. Even the tank and push the bomb.
Tank and Bomb movements seem too slow for a 10x10 game. Please explain Tank power, apart from pushing: Is it 'rifle' capture?
Yes it is rifle capture, I have fixed the description. Also, the Tank, even though it can only move one space, is powerful in that it can push pieces and can capture from far away. Even the tank and push the bomb.
The moves of the Tank and Bomb are the same as the Tank and Bomb in the Exotic Pieces applet. And the dropped pieces from moving a pawn do end up in the space the pawn just moved out of.
The name chosen for only phonetic reason should be written in kana!
I haven't played, but I have played Super Smash Brothers Melee, in which you have to make your opponent fall off the screen. I don't know if this would be play similarly.
Can you add anchors to this page so certain sections can be linked to from other pages?
Good game, but I think even blank Drones should be able to move, maybe like pawns but cannot promote.
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Oops... Thanks, I corrected that.
12 x 8 = 896 ? That's new.
Oops... Thanks, I corrected that.
This is a good game, and I like Bario Shogi better. I invented Bario Shogi, and it works good! Try play it sometimes
Actually, it says the first player must set up his/her pieces randomly. But maybe it would be better to have a fixed setup position, or decide randomly where the pieces go before you set up the colors of the squares. See what you think is better.
The Japanese word 'kara' means empty. And yes, I can put a few sample moves.
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Yes, I mean 'stays' instead of 'says'. And about moving the pawn you just dropped, I am not sure whether or not you should be able to, you can play both ways and see what you like. If you can move it, it should be too tough, because you can't drop pawns in the same column as your other pawns anyways... And about the 'star' or 'point' capturing, you can do the same thing, try both ways and see what you like. I was thinking you would be able to move with it again, but maybe you should be able to. I have never tested this game.. If you can play, you would see what works and what doesn't.
And by the way, what else is missing, is if tiles can be invented with Japanese symbols.