Comments/Ratings for a Single Item
John, I don't ever check my e-mail--Just accept the game for courier-spiel, and we'll talk while we play! BTW, this is a decent game-i've played a lot worse!
Hey this game looks great, love the big board and not too many pieces added, really like the 'duke' too. I will have to check out the game courier logs, i like this type of game because one can learn more about gameplay with fairly short range type pieces on a very large board. Great stuff.
The preset I'm using for the game between nGreg and myself is decent: http://play.chessvariants.org/pbm/play.php?game=Cataclysm&log=mageofmaple-joejoyce-2007-243-009 Just don't know where the blank preset is located. I suspect someone familiar with the naming of these games and presets could figure it out... It's a LOT easier for me to use this preset that the other. I'm a big fan of using symbolism on pieces to indicate their actual moves. I use such a system in all my shatranj variants - including Chieftain, which is a shatranj variant, actually.
I mentioned this alternate preset a couple of days ago in the Potluck discussion... I'd like to make two 'linked' piece sets so that each player can use either set, even in the same game. I don't want to just convert to these alternate pieces wholesale, though, as I find them very unappealing visually...
Greg, send me two set files, as described here, each using the same letters for the same pieces but using different images. Please stick to using single Latin letters for labels. I will them add them to the sets available on Game Courier, and I will group them together.
Woo hoo! Thanks, Fergus! That will improve the playability.
Single latin letters for each piece is no problem. When designing games, I deliberately name the pieces so that no two pieces start with the same letter. Perhaps I'll mention that on the designing good chess variants topic. Makes notation easier :)
Mr Strong you do make highly entertaining yet accessible variants. This with Opulent and Brouhaha are all find efforts. This may be as good a 'Big Board' (larger than 10X10) I have seen.
Laying in bed last night I did have one thought regarding Cataclysm, and that is the pile of pawns the huge board creats, and yet that aspect of the game was untouched. Even moving to Berolina pawns? Or the great pawns found with Odin's Rune Chess? Or maybe a mix four Odin pawns in centre, flanked by two Seargents, and the rest standard pawns? Just thoiughts
Thank you for the feedback and excellent rating. And thank you for pointing out the error. I changed the starting array a long time ago to remove a couple of pieces and speed development. At the time, I apparently went back to mirror symmetry. With this array, it probably doesn't make any difference. There was more asymmetry before, but now there is little point in just swapping one king and queen, so I removed that paragraph from the description.
ChessV does not yet play Cataclysm. I will certainly want to add it and will do so at some point. It's not trivial, though, because of the rule allowing you to move two different unmoved pawns one space. That's an important rule I don't want to drop. ChessV does now support a couple of double-move variants, so it can be done, but will require some work. In this game, making two moves is rare, and the second move is optional, so I'd need some sort of user-interface for passing.
I've thought about adding the feature to Trappist-1 (version of Chess on an Infinite Plane). It will help correspondence games go faster when only one move is played per day. Of course it also changes the strategy. The opening and mid-game will go-by faster, and then the final "clash" can be much more damaging.
Several interesting piece types in this game. Can well-played games of it be reasonably short on average? Time will tell, but I suspect most such games won't go past 100 full moves, good for such a large board.
I'm thinking of making a change to make games a little shorter. I need to test it, but I am inclined to change the pawns to fast pawns (pawns can make a double-step, subject to en passant from anywhere.) This change was suggested by John Davis.
If I did this, I would also remove the rule that a player can move two different unmoved pawns a single space (I like this rule, but it makes the game hard to program because it becomes a multi-move variant.)
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