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Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Nov 22, 2001 12:00 AM UTC:Good ★★★★
ifp rlayer has have a quen and and his pawn rich the other side its impossible to have a 2 quen

Anonymous wrote on Mon, Nov 12, 2001 12:00 AM UTC:Excellent ★★★★★
Great! This website has taught me a lot about the basics of chess. I am now the best chess player in my school!

Anonymous wrote on Mon, Nov 12, 2001 12:00 AM UTC:Excellent ★★★★★
great job it looks nice

Wanda wrote on Wed, Oct 24, 2001 12:00 AM UTC:
I was impressed with your display of rules and want to share it with a young man in our school who I suggested start a chess club. It has been a long time since I have played and am looking for site that will explain the tracking of your moves. I tried to explain that in competition that you record your moves (which he did not know) but I could not recall after 45 years just how to record moves. Would you be able to direct me to such a site or provide me with an explanation I can share with the students. Thank you for your assistance. our e-mail address (for you only) is eugene.ratz@verizon.net Thank You Wanda

Martin wrote on Mon, Oct 15, 2001 12:00 AM UTC:
Comment about the image about castling undertitled 'Neither white nor black may castle: white is in check, and the black king may not move over d8'. White can't castle because is in check, and white can't castle because the king has been moved from his original position. Martin

Anonymous wrote on Tue, Oct 2, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Sat, Dec 29, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Fri, Sep 21, 2001 12:00 AM UTC:Excellent ★★★★★

David Paulowich wrote on Sat, Sep 8, 2001 12:00 AM UTC:Excellent ★★★★★

This is David Paulowich writing in support of the standard rules for pawn promotion, which seem to be unpopular with some players and chess variant designers. If, for example, pawns could only be promoted to previously captured pieces, then many beautiful games would no longer be legal. My databases contain over 400 games with 4 Queens on the board, 2 White and 2 Black, including: Capablanca - Alekhine, 1927 (Thirteenth World Chess Championship Match, game 11) and Borsony - Koch, 1956 (Second World Correspondence Chess Championship). In 1936 Reinle checkmated Lange in this 'extra promotion' game: 1. e4 e5 2. f4 f5 3. exf5 e4 4. Qh5+ g6 5. fxg6 h6 6. g7+ Ke7 7. Qe5+ Kf7 8. gxh8=N#

diagram

Such games, with one player having nine pieces other than pawns, used to be rare (only ten were played between 1856 and 1963). In modern times the opening: 1. b4 e5 2. Bb2 Bxb4 3. f4 exf4 4. Bxg7 Qh4+ 5. g3 fxg3 6. Bg2 gxh2+ 7. Kf1 hxg1=Q+ 8. Kxg1 (from Kucharkowski - Walter, 1982) has been repeated in over 200 games. Incidentally, White is winning, by about 150 to 50.

diagram

Anonymous wrote on Wed, Sep 5, 2001 12:00 AM UTC:Good ★★★★

Anonymous wrote on Wed, Jul 11, 2001 12:00 AM UTC:Excellent ★★★★★
now I feel confident to win my wife in her own game

Anonymous wrote on Sat, Jun 9, 2001 12:00 AM UTC:Excellent ★★★★★
I am a teacher and am thinking of starting a chess club at school. I am a beginner at the game and was looking for easy to read rules, preferably with clear diagrams. Your site gave me precisely that. The descriptions of taking en passant and castling are succint and precise.

Anonymous wrote on Tue, May 15, 2001 12:00 AM UTC:Good ★★★★
I already know how to play and i am very good for 12 years.I wnated pictures so I can make my own chess website.

Anonymous wrote on Tue, May 8, 2001 12:00 AM UTC:Excellent ★★★★★
ITs really very informative for all chess players and specially for beginers and inter-mediatory level

Anonymous wrote on Sat, Mar 24, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Mon, Mar 12, 2001 12:00 AM UTC:Excellent ★★★★★
Good detailed info. Helped me a lot.

Anonymous wrote on Mon, Dec 25, 2000 12:00 AM UTC:Excellent ★★★★★

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Jared wrote on Fri, Apr 19, 2002 11:38 PM UTC:Good ★★★★
Hey, how do you nominate a game for those anyway? Email me at jaredbmccomb@hotmail.com

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, Apr 20, 2002 01:00 AM UTC:Good ★★★★
A drunken Bishop first makes an F move in a random direction; if the square chosen is off the board or is occupied by a friendly piece, the move is over; if the target is occupied by foe, capture, move over; if target is empty, repeat the process. <p>A Cooked Bishop is quite another story. I cannot say how it moves until you specify whether it is stewed, fried, sauteed, steamed, or baked. <p>'The Cavalier may not move to an adjacent square'. This makes it quite a bit weaker than the combination of Gryphon + Aanca; value is Q or even less, I guess. I never liked this rule, but it keeps popping up as a way of limiting the strength of the Gryphon. I suppose it creates interesting situations. I'll have to think about it some more. <p>The NAD (named the Castle in this game) should have roughly the same value as the NB. on 8x8 board, that is. <p>The stretched Knights are weak and awkward, and if they don't fork something in the opening they don't add much to your force. As defensive blocking pieces their long moves are an awkwardness and a liability; but if the game as a whole works out, this awkwardness may be a very pleasing element. I wouldn't design it that way because it would need more playtesting; but 'it's a local favorite', so it has evidently been well tested.

Tauschach. Each player has one piece off the board, that can be switched every turn with one of his pieces but not the king. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Apr 20, 2002 04:28 PM UTC:Excellent ★★★★★
Excelent and under-appreciated gem! In a few game of this variant, 
I found how the simplest change alters the game dramatically. For
example this variant makes bishop no longer color bound, and 
nullifies the use of castling.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Rookmaster wrote on Sat, Apr 20, 2002 11:01 PM UTC:Excellent ★★★★★
Very good!

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
gnohmon wrote on Mon, Apr 22, 2002 02:14 AM UTC:
Equine flesh was still available on menus in places such as Ni^mes,
Narbonne, or Carcassonne, as recently as a quarter of a century ago; and
perhaps it still is.

Given that bovines are now raised in heavily polluting factories and fed on
a diet that consists of antibiotics, hormones, noxious chemicals, and
nameless gobbets of unidentified (best not to know) flesh, don't you think
it would be more salutory and more rational to devour an equine than a
bovine? And if the horse talks, so much the better.

One cannot subsist on ratatouille alone; at times, carnivory is necessary
to sate the taste; so what if it's Bambi's mom, or Black Beauty?

Jeeves was thought to have eaten gobs of fish, and therefore such a brain;
but nowadays the FDA recommends (NY Times, a week or so ago) that you not
eat too much fish because we have befouled the limitless depths of the
inexhaustible oceans with our poisons. Given that chicken is a worse
factory food than beef, one can eat neither fish nor foul....

Today, if you wish to eat meat, your best chance if survival lies in goat,
rabbit (there is a reason why the furry rabbit foot is attached, you know),
horse, venison, and the like. Your local ethnic butcher may be able to
supply you.

Those who scorn the equine feast merely reveal their ignorance of the sad
state of affairs to which we have brought ourselves.

Of course, there is always the escargot as an alternativ; or perhaps four
and twenty blackbirds baked in a pie. But why not horse?

O thou naysayer, bridle your anti-equine passions and mount a saddle of
horse ribs on your table; and hope it does not give you the galloping
trots.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Mon, Apr 22, 2002 02:19 AM UTC:
I have attempted to incorporate everybody's comments into
http://www.panix.com/~gnohmon/nemofull.html
and I believe that it is now correct and can be regarded as the final
version.

Pay attention! there is a 'Credits' section at the end. If your name should
be there but is not, please correct me so that I can apologize in private
before final publication.

Moussambani wrote on Mon, Apr 22, 2002 09:21 AM UTC:
OK, I haven't yet played the game but I have some more questions about
compulsion (Hey, I like to bend the rules to see if they broke, a good
thing to do before final publication). The question revolves around pieces
that are compelled to move, and after moving they are still compelled, this
is legal (vg Alabaster Human on d3, Obsidian Ghast on d4. d3 is compelled,
but can flee to c3 or c4 and it's still compelled. Then to the b-file to
save itself. This is legal and I have no question about that). So the rule
I derive here is that a compelled move does not need to remove compulsion.
OK, Now add an Alabaster Ghast on b3 to the previous board (which
stalemates the Human) and an Alabaster Go Away on e2 (compelled by the
Obsidian Ghast). Alabaster can make his human go to c3 by screaming GO
AWAY! this is recorded as a saving move because it goes further away of the
Obsidian Ghast. It's not moving of it's own accord so it's legal that it
approaches his own Ghast. the Human can now move to b5 fleeing both Ghasts
and compulsion would be removed, and the Go Away has several flight squares
(this term is hugely adequate here). I see this new scenario is also legal
and reinforces the rule that a compelled move (or a saving move) does not
need to remove compulsion.
OK, with this in mind I present this new situation. Alabaster Go Away on b2
(this is a new board, the Ghasts are gone). Alabaster has a compelled piece
on b3 which is Ichorous. b4 is also Ichorous. Screaming is a saving move?
My logic says yes. Now remove the Ichor on the board, and make b3 a
multiple-ocupation square. Screaming now sends both pieces on b3 to b4
which becomes multiple-ocupation. Is this a saving move? I know it sounds
weird, but looking at the previous examples it should be!

And now some lighter comments: I first found a little weird that the Go
Away was the only piece who lost its Ability when petrified, but now I find
it a nice balancing act, as the Go Away is the richest piece, you don't
want it petrified. I don't know wether this was thought to happen or just
turned out that way. Granted, Human loses his Ability to promote, but I
consider this is not an innate Ability, just one that the Powers that Be
grant brave humans who reach the end zone. Now it makes me wonder what
happens if a Human moves to a Basilisk square in the last rank. Do the
Powers that Be reward his journey and make him a Zombie or would They be
very disapointed by this fumble entering the end zone and leave him a
statue? (to keep this football analogy I've now noticed I started, it's
only necessary that the ball [ie the Human] breaks the goal line plane [ie
the line separating 7th and 8th rank] when in possession [ie alive, not
petrified] for a touchdown [ie a Zombie] to be scored.) So football rules,
say that it's a Zombie, but this is not football. Zombie or Statue? and if
a Human is pushed onto an ichorous square in the last rank, is it an Alive
Zombie (Book of Oxymorons, #427) or a Self-Destruction?

Moussambani wrote on Mon, Apr 22, 2002 09:40 AM UTC:
I also thought of a notation. I put it on a new comment because it's a
totally different subject and the previous comment was getting long.

This system will be easy to learn because it's algebraic notation. (Go
Away's initial is A, since G is taken by the Ghast). a prefixed p means
'petrified'. pB is a petrified Basilisk and so on. A move that causes
compulsion is marked +, and a stalemating move is ++; some explanation can
come after that A move that causes some changes to a piece is explained
after an =, and x means 'engulfs' (note that only Lx is legal). For a
Zombie destroying something I'd use *, for example Z*d7. (This is the only
new symbol). A Go Away that screams is recorded as moving to its own square
(and possibly an = preceding the effects). The fool's mate you show in the
document would be scored this way.

1. Bd3=pHc2,pHe2 ; Gb6 2. Be5=pHd7,pHf7? ; Gd4=pGd4++d2! 0-1

Note I used a semi-colon to separate Alabaster and Obsidian moves, because
I think commas will be common in this game and it adds clarity. Any
thoughts?

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