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The birth of 3 new variants - part 2 : Grand Apothecary Chess Modern[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Jul 16, 2021 03:00 PM UTC in reply to H. G. Muller from Thu Jul 15 07:03 PM:

No ideea I'll Try it!


Aurelian Florea wrote on Tue, Jul 20, 2021 01:38 PM UTC in reply to Fergus Duniho from Thu Jul 15 05:36 PM:

@Fergus,

I still need to understand how to delete a value from an array in order to remove the necessary value from wcastle or bcastle.


🕸Fergus Duniho wrote on Wed, Jul 21, 2021 05:19 PM UTC in reply to Aurelian Florea from Tue Jul 20 01:38 PM:

I still need to understand how to delete a value from an array in order to remove the necessary value from wcastle or bcastle.

You can unset an array element if you know its key. For example:

set ra array a b c d e f g h i j k l m n o p q r;
unset ra.4; // removes e from array

But what if you just know the element you want to delete and not its key? I have now added a diff operator to return an array difference. When an argument isn't already an array, it gets turned into a single element array. So, this code removes j1 from wcastle.

set wcastle d1 c1 j1 k1;
set wcastle diff #wcastle j1;

Aurelian Florea wrote on Thu, Jul 22, 2021 04:49 AM UTC:

Thank you, Fergus!


Aurelian Florea wrote on Fri, Jul 23, 2021 07:22 AM UTC in reply to Fergus Duniho from Wed Jul 21 05:19 PM:

With your piece of code I have tested my idea and made it work as intended. Thanks once again, Fergus!


Apothecary Chess Tournament[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Aug 3, 2021 03:51 AM UTC:

I have assigned the round six games!


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Wed, Aug 4, 2021 01:08 AM UTC in reply to Aurelian Florea from Sat Jun 12 12:30 PM:

Charles Gilman called these Zephyr and Lama respectively, though by his description they cannot make the one‐step move that I'm not sure whether you're including. The latter also turns up as an Osprey in Expanded Chess


Jean-Louis Cazaux wrote on Wed, Aug 4, 2021 08:05 AM UTC in reply to Bn Em from 01:08 AM:

In wikipedia Fairy chess pieces they are the Osprey for DthenB and the Ostrich for AthenR


Aurelian Florea wrote on Thu, Aug 5, 2021 09:10 AM UTC in reply to Bn Em from Wed Aug 4 01:08 AM:

@Bn Em I meant a piece that takes the first 2 steps like a rook and then towards outside like a bishop. The osprey jumps as a dabbabah and then moves towards outside like a bishop. So they are not the same piece.


Aurelian Florea wrote on Thu, Aug 5, 2021 09:13 AM UTC in reply to Jean-Louis Cazaux from Wed Aug 4 08:05 AM:

@Jean-louis

Agreed but these are not the pieces I am talking about. I'm saying a piece that starts like a rook for the first 2 steps and then it goes towards outside like a bishop. So this 2. Maticore would be able to stop or be blocked at wazir sqaures.


Apothecary Chess Tournament[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Aug 5, 2021 10:32 AM UTC in reply to Aurelian Florea from Tue Aug 3 03:51 AM:

Unfortunately Erik has not logged in since May and I don't know how to contact him. Any ideas?


Erik Lerouge wrote on Sun, Aug 8, 2021 03:49 PM UTC:

Hello Aurelian,

Sorry I didn't see that the last round has begun. It's true that my e-mail is not visible. I could have given it to you (or you could have asked me:) at the start of the tournament...

Sorry, I don't play long-term correspondence games anymore. So I resign for my last games and I give the victory to my opponent Daniel. Congratulations for all the participants, and for Aurelian for creating Apothecary Chess! The 3rd round games I play against Daniel were particularly intense from beginning to end.


Possible bug in Grand Cavalier Chess[Subject Thread] [Add Response]
wdtr2 wrote on Sun, Aug 8, 2021 08:50 PM UTC:

I think I may have found an issue in Grand Cavalier Chess. In Self-play mode - 2 people on same PC. The Cavalier (Knight Pawn) is not able to get to the last rank for capture or promotion.

===

Question: according to the rules If you do not have any captured pieces the Cavalier can not promote. Can it go to the last rank for a capture and not promote if you have no captured pieces? ===

Can you check this?

Thank you.

Jim


🕸Fergus Duniho wrote on Mon, Aug 9, 2021 02:15 AM UTC in reply to wdtr2 from Sun Aug 8 08:50 PM:

Here is the relevant rule:

When there are no captured pieces a Cavalier may promote to, it may not move to the last rank, though it may still check the Eques Rex on the last rank.

Is there a violation of this rule?


The birth of 3 new variants - part 2 : Grand Apothecary Chess Modern[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Aug 9, 2021 07:59 AM UTC in reply to H. G. Muller from Thu Jul 15 07:03 PM:

@HG Muller

@Aurelian: Just out of curiosity: what happens when you use the Play-Test Applet to convert the Interactive Diagram you made to GAME code? Does the castling work as intended then?

I'm not sure I know how to do this. I have read this:

https://www.chessvariants.com/invention/game-code-generation

but I did not understood how to do the weird castling, or something that needs doing in game code like initial pawn pushes. (the * in Xbetza).


H. G. Muller wrote on Mon, Aug 9, 2021 08:06 PM UTC:

You already made an Interactive Diagram that does the Pawn move and the castling in the way you want, right? All you have to do is paste the description of that diagram (without any HTML tags) into the Play-Test Applet, (where it says "paste an existing diagram"), and click the 'Game code' button.


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Mon, Aug 9, 2021 09:42 PM UTC in reply to Aurelian Florea from Thu Aug 5 09:10 AM:

Ok so you are indeed including the 1‐step move among the movement possibilities — I suppose your ‘2.manticore’ is different enough from a lame/stepping/blockable osprey/lama (and mutatis mutandis for the ‘2.gryphon’) to merit a different name… maybe. If it's not being distinguished from a ‘true’ osprey/zephyr in a single game I'd be tempted to leave that name as is, though avoiding going too near overlexicalisation is a personal preference.

If the distinction does need to be made within a game (at which point the tradeoff changes imo), then ‘2.manticore’(/‘2.griffon’) is probably fine, if perhaps closer to the (presumably also present in a game featuring both of these) actual manticore/griffin than might be desirable, though I'm not really one to ask for original name suggestions (and M&B13 is apparently lacking names for lama/rook and zephyr/bishop compound with which we could (ab)use M&B8's ‘‐lander’ suffix). Perhaps a name based on lama/zephyr/osprey/ostrich/whatever you want to call them would be more apt? ‘Running Osprey’ isn't altogether without a ring to it…


The birth of 3 new variants - part 2 : Grand Apothecary Chess Modern[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Aug 10, 2021 09:06 AM UTC in reply to H. G. Muller from Mon Aug 9 08:06 PM:

The result of one of my 3 games is here :

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet

although it seems I have done something wrong as I don't get normal results. It just says to report any bugs to you HG!


H. G. Muller wrote on Tue, Aug 10, 2021 09:22 AM UTC in reply to Aurelian Florea from 09:06 AM:

1) It seems the checkbox "Do not include moves in code" is not ticked.

2) Something is wrong with the shuffling; I still have to figure out what. When I delete the last line of the Pre-Game code ("gosub ShuffleSetup;") the preset seems to work (but without shuffling, of course).


Possible bug in Grand Cavalier Chess[Subject Thread] [Add Response]
wdtr2 wrote on Wed, Aug 11, 2021 10:29 AM UTC in reply to Fergus Duniho from Mon Aug 9 02:15 AM:
Hi Fergus, thank you for the reply.  I think there is a violation to this rule.  The following is an example:
1. H d3-c5 
1... h g8-h6 
2. I c1-g9 
2... x f10-g9 
3. H c5-d7 
3... x g9-h9 
4. H d7-f8 // - Check! -
4... x h9-i9 
5. C j2-j3 
5... q e10-e9 
6 . H F8-    Can not promote?
=====
This was done in self-play mode. 2 people at the same PC.
In move #6 I thought the Cavalier could pop-into the last rank, and promote to the night-rider it lost.
===

🕸Fergus Duniho wrote on Wed, Aug 11, 2021 05:55 PM UTC in reply to wdtr2 from 10:29 AM:

It's not so much that there is a bug here but that this preset was written before I gave Game Courier the ability to move pieces by clicking with the mouse. So, I did not program it to handle partial moves. As long as you enter the whole move at once, which will require some typing, it will allow the promotion. I will eventually get around to updating this preset or replacing it with a new one.


wdtr2 wrote on Wed, Aug 11, 2021 11:03 PM UTC in reply to Fergus Duniho from 05:55 PM:
ok, great.   Thank you.

The birth of 3 new variants - part 2 : Grand Apothecary Chess Modern[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Aug 13, 2021 11:03 AM UTC in reply to H. G. Muller from Tue Aug 10 09:22 AM:

HG, Have you took any time to take a look on the initial position randomization issue?


H. G. Muller wrote on Sat, Aug 14, 2021 02:44 PM UTC:

@Fergus: I don't understand what is wrong with the following GAME code:

  for (sqr, piece) $space:
print . iter . #piece #sqr;
    if match #piece #toshuffle:
      if < * 2 file #sqr lastfile:  // left half
        push left #sqr;
      endif;
      if & 1 + file #sqr rank #sqr: // distinguish by shade
        push dark #sqr;
      else:
        push light #sqr;
      endif;
    endif;
  next;
print "got it";


I would have expected it to loop over the board. But instead it prints "iter0" and then exits. If I do a "printr $space" just before it, it does print the board as expected.


🕸Fergus Duniho wrote on Sat, Aug 14, 2021 06:30 PM UTC in reply to H. G. Muller from 02:44 PM:

When I tried it by itself, it did loop through the board. Perhaps something in the outer context is affecting your code.


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