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This seems an improvement over Terachess II. I like the larger diversity of pieces, rather than just taking pairs of the very strong pieces. And the initial setup is guaranteed to be Cannon-proof, something I had great worries about in Gigachess II and Terachess II.
It does seem somewhat of a slow game, though, as there doesn't seem to be another method of breaking through the double wall of Pawn-like pieces other than attacking it with Pawns. But this is ameliorated by the Pawns always having the double move.
Looking at things a bit more carefully, your description of the initial setup doesn't seem to match the diagram. (That's probably why you've flagged it as Not Ready; I just thought I'd point it out in case it's something that slipped by you.)
Thanks to both of you. I have to complete the description, then try if I can code an Interactive Diagram and a Game Courier preset. In //, I'm running it with ZoG to see how it goes. I confirm that it is a slow game, which brings to a philosophical question: do we really need everything to go fast?
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I eagerly await the Interactive Diagram for this game. It looks like an incredible experience!