Check out Omega Chess, our featured variant for September, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

EarliestEarlier Reverse Order LaterLatest
Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Aug 1, 2023 05:20 PM UTC in reply to Bob Greenwade from 12:37 AM:

Wouldn't it be an idea to include some small picture in this black box announcing the featured variant? The small black box with the announcement is easily overlooked. We could for instance show the part of the board that contains the pieces for one player in the initial setup, to avoid it takes up too much space. Usually that would just be two or three ranks.


Bob Greenwade wrote on Tue, Aug 1, 2023 05:22 PM UTC in reply to H. G. Muller from 05:20 PM:

Well... sometimes four ranks, occasionally five... and then there are the 3D variants.

But I support H.G.'s suggestion, in principle.


H. G. Muller wrote on Tue, Aug 1, 2023 05:28 PM UTC in reply to Bob Greenwade from 05:22 PM:

Well, showing the setup would just be one thing we could do. But we would not have to stick rigorously to that in cases where it is inconvenient. We could also just show the image of a representative piece (e.g. a Lion in case of Chu Shogi). The point would be to attract attention. Not to convey information.


Bob Greenwade wrote on Tue, Aug 1, 2023 06:08 PM UTC in reply to H. G. Muller from 05:28 PM:

Yeah, that's why I supported in principle. And I think the policy should be exactly as you just described.


🕸📝Fergus Duniho wrote on Fri, Sep 1, 2023 01:01 AM UTC in reply to H. G. Muller from Wed May 31 08:04 AM:

Looking at games that have already been nominated and seconded, I'll make Expanded Chess the featured variant for September, 2023. It is the most favorited of games that have been nominated and seconded, and it has a good web page. I considered Sac Chess, which I'm more familiar with and would personally like to feature, but I think its page has some more room for improvement.


Kevin Pacey wrote on Fri, Sep 1, 2023 11:15 PM UTC in reply to Fergus Duniho from 01:01 AM:

Fergus Duniho wrote wrote on 2023-09-01 UTC "Looking at games that have already been nominated and seconded, I'll make Expanded Chess the featured variant for September, 2023. It is the most favorited of games that have been nominated and seconded, and it has a good web page. I considered Sac Chess, which I'm more familiar with and would personally like to feature, but I think its page has some more room for improvement."

I have substantially edited the Sac Chess Rules Page (especially the Notes Section). See if you like it better now, Fergus.

P.S.: From the Recognized Variants thread, on the topic of Primary Items (from an exchange I had with Fergus that I'd forgotten - may be a good idea to post this in the present thread, too):

Fergus Duniho wrote on 2020-04-03 EDT 'That's something that David Howe instituted so that the most important pages would be at the top of the list when listing search results. I think he largely included the Recognized Variants, though some other things are also included. It might be a good idea to replace Recognized Variants and Primary Items with Featured Games and Featured Pages, the former being a subset of the latter. Featured pages would be ones that we want to draw greater attention to or that we expect users would be looking for more. These could include links to games that enough of us think highly of, links to well-known or popular games, and links to commercially available commercial games. These could be featured at the top of search results, as Primary Items are, but referred to as Featured Pages instead. Also, they could be a bit more dynamic than Recognized Variants, meaning we could drop something from the Featured Pages, such as a commercial game no longer being made, or a game that has been reevaluated.'


H. G. Muller wrote on Wed, Sep 13, 2023 05:21 PM UTC in reply to Kevin Pacey from Fri Sep 1 11:15 PM:

I experimented a bit with an image in the featured-variant notice, to attract more attention to it. Expanded Chess still seemed small enough to show a complete single army. I suppose I could even have cut off the 4th rank (of which I left enough to indicate it is empty), as a rank of Pawns would already be assumed to be the most-forward populated rank.

Please tell me what you think!


Bob Greenwade wrote on Wed, Sep 13, 2023 05:40 PM UTC in reply to H. G. Muller from 05:21 PM:

I think it looks great!


Carlos Cetina wrote on Wed, Sep 13, 2023 11:34 PM UTC:

A modest suggestion.

If it is about promoting a chess variant using images, wouldn't it be better to use animated GIFs, like, for example, the one I insert below made by Hans Bodlaender in 1998 to illustrate The Bishops Conversion Rule?

Bishops Conversion Rule

I certainly know that everything editors do is voluntary. But I can't help but ask, is it very difficult to create an animated GIF? Or is the web space too "expensive" to not be able to make a square banner instead of a rectangular one?

If the reason is that the suggested banner would be unsightly to the taste of those who are promoting variants (since it would look grotesque), that's fine... I haven't said anything!


H. G. Muller wrote on Thu, Sep 14, 2023 06:50 AM UTC in reply to Carlos Cetina from Wed Sep 13 11:34 PM:

I once made an animated GIF (see left) following instructions from the internet, and it was not terribly difficult, provided you used a drawing program that supported this function. But you first have to create an image for each position in the game, so that would take two orders of magnitude more work than creating a static image of a single position.

But for presenting chess games I think animated GIFs are a very poor tool. They run through the game at a fixed speed, which is too fast to notice anything of interest, and annoyingly slow for the uninteresting part you have to go through to reach what you really want to see. For Chess games I think it is very important to be able to control the stepping, so you can view each position for the time it deserves.

Therefore I think it would be much better to use an Interactive Diagram configured as game viewer, with its own 'button bar' of control buttons put somewhere on the page. This is much easier to create too; you just have to create the Diagram once, and add a parameter moveList=... to it with all the moves of the game. Such as shown at the end of this comment. (Refresh browser cache first!)

But in the case of the Featured-Variant box I don't think this would be a good idea at all. Showing a whole board would make the box too large, (I think showing an entire 3-rank camp is already stretching it), and showing part of the board of an animated game seems pointless. Then it would not do more than having something flashing there. And I guess most people would consider this annoying rather than attractive. There is a fine line between being noticeable and being a distraction. Text can only be understood if you first focus your attention on it, so that it can be read. So those who would not systematically scan all elements of the page (which includes scrutinizing all adds...) easily miss it, no matter how important the message might be. Unlike an image, which you process intuitively whenever it is in your field of view, in parallel with whatever else you were looking at, and gives you a subconscious clue as to whether you would want to look at it. Motion, however, draws your attention away from what you were really interested in all the time.

graphicsDir=/graphics.dir/alfaeriePNG35/ files=10 ranks=10 whitePrefix=w blackPrefix=b graphicsType=png squareSize=35 darkShade=#E06666 lightShade=#FDE5CD rimColor=#1C4587 coordColor=#FFFFFF firstRank=1 promoChoice=QNRB promoZone=3 symmetry=rotate protected=9 counterStrike=9 enableAI=0 moveList=1. f5 g7 2. Wf4 h7 3. g5 f7 4. h5 b7 5. i4 Bb8 6. Wg4 O-O-O 7. Di3 We7 8. Bxb8 Dxb8 9. Wf4 Nc7 10. e4 i6 11. b4 g6 12. Dh4 Nj7 {A Knight on the edge is usually not a good idea!} 13. j4 gxh5 14. ixh5 ixh5 15. Dxh5 {A well-developed Dwarf is an asset, but you have to invest many moves.} Rji10 16. O-O-O Eh8 17. Nh4 f6 18. Rdg1 Di8 19. Bb3 Bxb3 20. Dxb3 Ej6 {Elfs on the edge are not so hot either.} 21. Qf3 Dh8 22. Nc4 Dg7 23. Ne3 Rch10 24. Rgi1 Rxi1 {By trading black gives up the control of the open file. Instead of 23... Rch10 it might have been better to play Ri3 in order to construct a battery with 24. Rci10} 25. Rxi1 h6 {A bad idea...} 26. g6 {... because the protected white passer is a lot stronger than black's isolated one!} Qh9 27. Ng4 {White leaves his Dwarf on b3, which is crucial for his King safety, hanging.} d6 28. Ni6 Gg9 29. Nxj8 Qxb3 {Black only notices the free gift now that he is forced to move the Queen.} 30. Ec2 Qxa3 31. Eb2 Qa4 32. Di6 {Dwarfs are great for forking, as most pieces are more valuable.} Gi9 {Pinning the Dwarf on the Rook only delays matters, as the pin is easily solved, and the Dwarf is sufficiently protected.} 33. Gh2 Exi6 {Rescuing the Elf would leave the Knight unprotected, so black rather sacrifices the Elf for the nasty Dwarf.} 34. Nxi6 Nb5 35. Wd5 {The Warlock cannot be traded away, because the Pawn protects it.} Wc7 {Black's Warlock was unprotected, though, and was now threatened by white's. It therefore had to seek protection.} 36. Wxd6xd5 {A Warlock can simply annihilate adjacent pieces, protected or not.} Gi7 37. Wc4 {A Good example of how dangerous a Warlock is in a dense melee of pieces. The adjacent Knight is now under annihilation threat by a hit-and-run or a rifle capture, but there also is a conventional attack on the unprotected Queen.} Nxc3 {Since the Knight can protect the Queen, black still has the opportunity to get a Pawn for the Knight.} 38. Wxc3xc4 {Again a rifle capture.} Qd7 39. Nxf6 {Black's scattered and poorly protected Pawn structure is fair game. 38... Qc6 to protect the Pawn and attack the Warlock might have been better. Black doesn't seem willing to expose his Queen to the Warlock, though. But in this situation the Warlock is probably still stronger.} Dxf6 40. Exf6 Kb9 {Black must evade the accidental check from the Elf.} 41. Wc5 {Again the Warlock's protection makes it immune to trading.} Qd9 {Again escaping the Warlock for no good reason.} 42. Ng7 {A discovered attack on the Goblin.} Qg9 {Black ignores it...} 43. Rxi7 {... and as a consequence loses another exchange. He is no so far behind in material that the outcome seems sealed. } Qxi7 44. Qi3 Ni5 {Throwing away another Knight doesn't make things better. Even if it was a rather inactive one.} 45. Nh5 {White gets over-confident, and instead of immediately taking the Knight, interjects an attack on the black Queen.} Qg9 {The Queen can attack white's Warlock in the evasion, though.} 46. jxi5 {White decides to take Warlock + Knight for Queen.} Qxc5 47. bxc5 Wxc5 48. Gc2 {White has to defend against the mate threat 48... Wb3#. A Goblin, Elf or even a Dwarf is sufficient protection against a mate from an unsupported Warlock.} Wa3 49. Kd1 Ri10 50. Qj4 a6 51. Qj9 {Leaving unprotected pieces on a sparsely populated board while your King is not shielded is always a very bad idea when the opponent has a Queen!} Ka8 52. Qxi10 {That finishes Black. Apart from the Warlock, which he has parked away from the action for making a pointless spite check, he only has a Dwarf to defend his King, against a Queen and two sliders stronger than Rook.} a5 53. Qa10 Da9 54. Gxc8 Ka7 55. Ed4 b6 56. Qxa9 {checkmate!} pawn::::a3-j3 dwarf::K:duke:a2,j2 knight:N:::b2,i2 bishop::::c2,h2 rook::::a1,j1 elf::BW:promotedbishop:d2 goblin::RF:promotedrook:g2 queen::::f2 warlock::KNADmabKcaKcabK:lion:e2 king::::f1

comments

Sample game

1. f5 g7 2. Wf4 h7 3. g5 f7 4. h5 b7 5. i4 Bb8 6. Wg4 O-O-O 7. Di3 We7 8. Bxb8 Dxb8 9. Wf4 Nc7 10. e4 i6 11. b4 g6 12. Dh4 Nj7 13. j4 gxh5 14. ixh5 ixh5 15. Dxh5 Rji10 16. O-O-O Eh8 17. Nh4 f6 18. Rdg1 Di8 19. Bb3 Bxb3 20. Dxb3 Ej6 21. Qf3 Dh8 22. Nc4 Dg7 23. Ne3 Rch10 24. Rgi1 Rxi1 25. Rxi1 h6 26. g6 Qh9 27. Ng4 d6 28. Ni6 Gg9 29. Nxj8 Qxb3 30. Ec2 Qxa3 31. Eb2 Qa4 32. Di6 Gi9 33. Gh2 Exi6 34. Nxi6 Nb5 35. Wd5 Wc7 36. Wxd6xd5 Gi7 37. Wc4 Nxc3 38. Wxc3xc4 Qd7 39. Nxf6 Dxf6 40. Exf6 Kb9 41. Wc5 Qd9 42. Ng7 Qg9 43. Rxi7 Qxi7 44. Qi3 Ni5 45. Nh5 Qg9 46. jxi5 Qxc5 47. bxc5 Wxc5 48. Gc2 Wa3 49. Kd1 Ri10 50. Qj4 a6 51. Qj9 Ka8 52. Qxi10 a5 53. Qa10 Da9 54. Gxc8 Ka7 55. Ed4 b6 56. Qxa9#


🕸📝Fergus Duniho wrote on Thu, Sep 14, 2023 02:41 PM UTC:

I have a policy against animated ads, because they are too distracting.


Bob Greenwade wrote on Thu, Sep 14, 2023 04:00 PM UTC in reply to H. G. Muller from 06:50 AM:

For some reason, this diagram is making an error message "ambiguous illegal move 3. Wf4" to pop up on my screen.


H. G. Muller wrote on Thu, Sep 14, 2023 04:36 PM UTC in reply to Bob Greenwade from 04:00 PM:

Refresh your browser cache.

The problem occurs because the betza.js script did not keep move lists per Diagram. So when I posted a Diagram with a move list, it gets confused, and tries to perform the moves in Mirko Mirko's Diagram on the same page. (Which of course leads to an illegal move rather quickly.) I patched it now such that it remembers which Diagram contained the move list, and only loads the game into that one. But you have to flush the old version out of the cache first.


Jean-Louis Cazaux wrote on Thu, Sep 14, 2023 06:29 PM UTC in reply to H. G. Muller from 04:36 PM:

My remark is probably silly. Everytime I flush my browser cache I'm loosing all the pwd I have saved. Is there a way I may do to avoid this, I have the same popup "ambiguous illegal move 3. Wf4" but I would like to avoid the pain of entering all pwd etc. just to remove this popup?


H. G. Muller wrote on Thu, Sep 14, 2023 07:37 PM UTC in reply to Jean-Louis Cazaux from 06:29 PM:

In FireFox I flush the cache by refreshing the page with the Shift key pressed. This only deletes everything associated with the current page.

Most browser algorithms always load the page with the URL that you are requesting, and rely on cached data only for the files it links to (like images, style files and scripts). So if the above is not possible for you it might work to directly access the betza script through the link

http://chessvariants.com/membergraphics/MSinteractive-diagrams/betza.js?nocache=true

The latest version should contain the word listGame .


Bob Greenwade wrote on Thu, Sep 14, 2023 08:02 PM UTC:

That does seem to have worked. :)


Jean-Louis Cazaux wrote on Fri, Sep 15, 2023 05:15 AM UTC in reply to H. G. Muller from Thu Sep 14 07:37 PM:

Yes, thanks HG


H. G. Muller wrote on Fri, Sep 15, 2023 08:20 PM UTC in reply to Jean-Louis Cazaux from 05:15 AM:

I am a bit unhappy with the way we select featured variants, because it seem to lead to a presentation that is very much biased towards what we could call "Chess with Alternative Armies": variants that differ from orthodox Chess by the participation of a view pieces that move with slightly different leaps, perhaps on a somewhat larger board. Now I admit that these are the variants that I like best too, but the world of chess variants offers so much more.

Perhaps we should reconsider the idea that we should feature mainly variants that are already popular on this site. Our regular visitors will already know those, and others will be guided to those easily enough by other mechanism (such as the Our Favorites menu item, or the Game Courier logs). If the featured variants do exactly the same thing, it really serves no purpose at all. I think it would be much more useful to feature variants that involve some rather original concept.

And then I don't mean "wow, this has a piece that makes a (0,3) leap", but rather pieces that explode on capture (Atomic Chess), need to be captured twice before they disappear (Golem Chess), involve move induction (Knight Relay Chess), can swap pieces (Odin's Rune Chess), morph into other types (Kyoto Shogi, Bishop-Knight Morph Factor), have moves that depend on location (Elk Chess). Also multi-move variants (Marseillais, Chieftain Chess), multiple royalty (Extinction Chess), 'capture the flag' winning conditions (King of the Hill, Racing Kings), alternative winning conditions (Three-Checks, Suicide), neutral pieces (Duck Chess), incomplete information (Dark Chess), irregular board shapes (Balbo's Chess), irregular tilings (Singularity Chess). It seems to me most of these peculiarities have no chance at all to be in any featured variant, the way we go about it now.


Bob Greenwade wrote on Fri, Sep 15, 2023 09:06 PM UTC in reply to H. G. Muller from 08:20 PM:

I second this: feature games that show some sort of innovative thinking. It's part of how I came up with Blender Chess, Dealer's Chess, Zwangkrieg, Chess on a Tesseract, and (to a lesser extent) Short Sliders (and the Leapers Who Love Them). I could easily nominate Pick-the-Team Chess or Deconstruction Chess for their creativity.


Daniel Zacharias wrote on Mon, Sep 25, 2023 09:28 PM UTC:

I think Shatranj of Troy would be good to feature.


🕸📝Fergus Duniho wrote on Sun, Oct 1, 2023 04:49 PM UTC in reply to H. G. Muller from Wed May 31 08:04 AM:

Of the games that have been nominated and seconded, Sac Chess and Hectochess are the only ones I identified that can be played through either Game Courier or against a computer with a program. Both are supported by ChessV and Ai Ai. In addition to this, Hectochess already had an Interactive Diagram on its page, though Sac Chess did not.

Since Hectochess is a descendant of Gross Chess, which was recently featured, I decided to go with Sac Chess for October. So, I found an interactive diagram for it in the comments and added it to the page. I also added some piece graphics, some links to Piececlopedia articles and related games mentioned in the text, and some changes to the HTML and text.

If you're interested in having other games featured, please make sure they are playable both online, preferably through Game Courier, and against a computer opponent, ideally Zillions-of-Games or stronger.


Jean-Louis Cazaux wrote on Sun, Oct 1, 2023 06:20 PM UTC in reply to Fergus Duniho from 04:49 PM:

What is status of Metamachy now in this process?


🕸📝Fergus Duniho wrote on Sun, Oct 1, 2023 07:10 PM UTC in reply to Jean-Louis Cazaux from 06:20 PM:

What is status of Metamachy now in this process?

It was nominated, but no one has seconded it.


Bob Greenwade wrote on Sun, Oct 1, 2023 07:19 PM UTC in reply to Fergus Duniho from 04:49 PM:

If you're interested in having other games featured, please make sure they are playable both online, preferably through Game Courier, and against a computer opponent, ideally Zillions-of-Games or stronger.

This is good information to have. I definitely want to make GC and ZoG for Short Sliders (the one game that I've submitted so far that I think is most worthy), though I also intend to work on Desert Dust, Hundred Acre Chess, and Zwangkrieg, as well as others that I haven't posted yet.


Aurelian Florea wrote on Mon, Oct 2, 2023 11:35 AM UTC in reply to Fergus Duniho from Sun Oct 1 04:49 PM:

I think my two apothecary games are fulfilling your criteria, Fergus. Maybe someone may nominate one or both. Unfortunately for my 12 x 12 games, chessV does not support Rn then bishop or Bn then Rook!


25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.