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David, what images do you want to use for all the pieces that are not part of the schizophrenic chess set, like the Existentialist, Squire, Viceroy, Dazzler, Zednick, Hyena, Wildcat, Archer, Yanzee, etc.?
Tony, use the graphics from Schizophrenic Chess for the Bobber Squire ** Viceroy (Bishop piece) ** Teleporter Crowned Knight Left Schizzy Right Schizzy Use the same pieces you were already using in Existentialist Chess for all of the other pieces. **-Squire should be an augmented rook graphic. **-Viceroy should be an augmented bishop graphic.
This comment pertains to both Existentialist Chess and to Bario. Bario was supposedly an attempt to be a very complicated chess game. But in my opinion it does not come close to the complexity of Existentialist Chess. So, while a complex version of Bario is being worked on (involving 'nuetral quantoms') I was thinking, what about an Exitentialist Bario (or Quantom) Chess? That game, I think, would perhaps be the most complicated game ever. If David Short is interested I suggest he read over the recent Bario comments to get an idea of the 'Bario/Quantom' Factor. Perhaps he and Mr. Smith could share notes and creat a truly wild game? Just an idea. Best regards to all.
Beyond Nemeroth in convolution, Existentialist, good artwork in abeyance for four years. Gary Gifford calls Existentialist ''a very complicated chess game.'' In fact, to avoid concreteness, most earlier comments say ''complicated'' from Fourriere to Betza (gnohmon). Michael Howe: ''large and complex.'' Of course John Lawson played it. The whole great spectrum weighs in on Existentialist without much substance, more like comments nowadays addressing the manner of address. An unconfabulated Archer, zednick, the dazzler, Yanzee. The log of one stops at move 32 -- which is a nice transition to one of Aronson's.
'Of course John Lawson played it.' What does that mean? Do you think that somehow I'm selecting inappropriate variants to play? Maybe, I just want to have fun.
Because you played difficult Nemeroth too, to have fun. That's all, singling out someone who plays the challenging ones. Great work of concentration is all that is meant. The hardest to interpret the rules I have played is Altair of Lavieri several times. I think both Nemeroth and Existentialist would be even more of a task to play consistently correct according to the rules, as Lawson says about Nemeroth. I like about all of Short's work, a body underestimated, from the Slanted Elevator ones, Schizophrenic, to Existentialist. Peter Aronson could testify that I supported unsuccessfully Slanted Elevator to be first in our group's recommendation at 84-square contest five years ago. Comments should be taken positively, or at face value if they are evaluative or neutral, unless there is some reason to suspect some double entendre. It becomes matter of the culture of a website.
John, the intent of my comment may have been hard to get at first. I should have added, ''Great, or neat, or imaginative,'' after not finding other comments of substance, and singled out a piece or two. I was thinking of the transition to Aronson's ''32-one'' of Rolling Kings. Michael Howe's comment says there are a dozen ideas good enough for an entire CV in Existentialist. It is reminiscent of a Betza article shooting off in all directions. Hey, that was its era. Bobber, increasing its firepower the more moves get played, may be concept not unlike one used lately by John Smith in his series Faster and Faster Chess.
Bobber, increasing its fire power the more moves get played, may be concept not unlike one used lately by John Smith in his series Faster and Faster Chess.
Please explain how it is like that, and why you are calling my game a series. My Faster and Faster pieces do not move X spaces initially, then after completing a move can move up to X+1 spaces. They are more like Pandas. They move 1 step at the start of every move, then continue moving in the same turn in the same direction exactly 2 steps, then continue moving in the same turn in the same direction exactly 3 steps.
Please explain how it is like that, and why you are calling my game a series. My Faster and Faster pieces do not move X spaces initially, then after completing a move can move up to X+1 spaces. They are more like Pandas. They move 1 step at the start of every move, then continue moving in the same turn in the same direction exactly 2 steps, then continue moving in the same turn in the same direction exactly 3 steps.
This game can be played only with computer or by people with monster's memory or if players always watching at this page during play and have paper and pen: first, because rules are difficult to remember all details, and second to remember last moves of changing pieces. However, i seriously liked all new pieces, they are very interesting, and i think it will be interesting to play normal chess with each of them (is there other games, where they are used, expect ABC large chess (there are teleporter)?
At one point you mention that your idea was partly inspired by Peter Jackson's 'Knightmare Chess'. Uh, I think you meant to say STEVE JACKSON!
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