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I would like to clarify that no piece may switch places with another piece of the same type, not just the Wazir and Pawn, because this would be tantamount to a null move.
The new pieces aren't too unfamiliar, but the complicated rules concerning which pieces may swap with which and which pieces may perform takeover captures give this game a high learning curve. It is hard for me to tell on first impressions whether this would be a good game.
All pieces can make switching moves, except with like pieces. The only move-type that is restricted is the 'takeover' capture. This is restricted to Camels, Rhinos, and pieces adjacent to the semi-royal Camels or Rhinos. I added this restriction to limit the complexity created by takeover captures. I have only play-tested this game by playing both sides through a few games using Game Courier, but I have just issued an open invitation to anyone interested. Unfortunately, I did not have time to complete a ZRF either.
I would like to clarify what a 'takeover' capture is. I defined it in Takeover Chess (http://www.chessvariants.org/41.dir/takeover.html); it is literally taking over ownership of the piece without removing it from the board. I distinguish this kind of capture from standard capture by replacement.
Thank you for this clarification... I was thinking that a takeover capture was the same thing as a capture by overtake, as in Jumping Chess.
I have been a serious chessplayer for decades, and a casual glance here is more fun than a day at the circus, I will frequent this site a great deal!!!! congratulations !!!!!!!!!!!!
Hmm...If it were not for the 'Grand' Rooks, this game would favor White. This is why I do not like mirror symmetry.
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