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I have been thinking further about pieces of this kind. It occurs to me that the Wolf can be seen as a compound of two weaker pieces - a 'samewise' Wolf that always makes two left or two right turns, and a 'contrariwise' Wolf that always makes one of each. The first shares the Rook's destinations but by a less direct route, the second those of the Zephyr (Elephant then Rook) but with two turns instead of one. As the 45° nature of the turn does not automatically confine the piece to a single plane in 3d, I suggest specifying that constraint so that the Wolf matches the Fox in still having the same two components (again with more pairs of opposites than just left/right). It could exist in parallel with a Wolverine, whose turns are always neither the same nor opposite, and with left-threaded and right-threaded components, and a Jackal, with 1:1:1 rather than the Wolf's 1:1:0 steps topping and tailing the Rook section. The forward-only versions would still have two components.