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Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
💡📝Greg Strong wrote on Fri, May 4, 2007 10:11 PM UTC:
I like the wide array, partly because it more resembles armies meeting on a battlefield, and partly because the armies can meet on the left, center, and right, with different things going on in each area, and a player must decide which confrontation is most urgent. Also, I do not think that there is any wrong with the opening setup having gaps between pieces - in fact, I think this is good because development is faster as pieces can slide between other pieces. I think some large board games develop too slowly, with Omega Chess being an example.