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Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
💡📝Joe Joyce wrote on Tue, Nov 20, 2007 06:28 PM UTC:
George, I re-wrote the movement description of the Hero to clarify how it moves. I think this is clearer, but it does descend into CV jargon, with 'dabbabah' and 'wazir'. Thank you for drawing my attention to some clumsy phraseology. 
To further clarify activation. The ability of a piece to move and the nature of that move's geometry are 2 different things. Pieces always keep the structure of their moves. They get their ability to move in a turn from a nearby chief. This is a very old war-game concept called leadership; I got it from playing way too many board wargames in the '60s and '70s, long before I ran into CVs and the people on this site. I think it arose because of/from the German/Prussian staff system and training, but that's a guess, at this point. 
In reference to the multi-path aspects of these pieces: each piece [hero or shaman] is an inclusive compound piece, with one half of the piece being a leaper. Thus, it can be blocked from going to the 3rd square if both the first and second squares are occupied. In going 3 squares, the piece must touch down on the first or second square, and continue from there. These pieces are cut-down versions of the bent hero and shaman from Lemurian Shatranj, which has a movement diagram for them, courtesy of David Paulowich. Their offer here, along with the augmented knights, is probably a mistake, though it would play well with the variant I offered in the comments to this game. But it would probably give you a headache.