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Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
Eric Greenwood wrote on Fri, Feb 15, 2008 08:52 PM UTC:
Thanks, Joe!

 I'll give this game a shot-Matthew Vallee has a challenge up.

 Actually, Rennchess has a variant that uses a 14x12 board, which will allow increased movement behind the lines. Perhaps this is similar to what Cataclysm is trying to achieve...hmmm.

To comment on the opposing viewpoints expressed here....

I happen to agree w/ you, Joe-let the Creativity flow!
 WHo among us is qualified to say which 50, or 100, or even 1000, games is 'worthy' to be played? Every game has appeal to at least ONE person! :)Saying that a game is unworthy in comparison to another one is judgemental in the extreme! I don't like the Majority of games out there, But isn't that just MY taste in games?

 I have created quite a few chess variant games. A few are very good (some even award-winners!), some are just good, some are ok, and a few are stinkers! However, learning an artistic craft like Game Designing means not everything will be great every time. Take what is good and leave the rest alone-don't disparage someone else's efforts!

OK, off the soapbox (for now)......

 Is Jeremy still here and playing?

          Eric

P.S. I'm looking for players for my Courier Chess, Mod 5. I believe I have found THE best update of historical Courier Chess, one that keeps the same ideas, flow of play, and strategic scope that the Original game had for Medieval players. Anyone interested, please challenge!

 (btw, it took 5 tries to finally get it right. Perfection is rarely achieved on the first try...  ;}  )