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Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Calvin Daniels wrote on Sat, Apr 9, 2011 03:29 AM UTC:
I think a name change for a better game is worth it *smile

I just think the big board is fine for some pieces, but the jumpers take a
long time to get to the opposite side. A knight is 5 moves to other side.

The champion too is a slow mover on the 12X12

Also the power creep here is rather steep. I admit I was looking for this
very game really, one using the most familiar variant pieces, but there is
a lot of power her, so limited Marshall and Archbishop to only one piece
pairs that back, and actually mirrors most variants that use those compound
pieces.

And, for the most part this is an amalgamation game, picking bits of game
'a' - 'b' - 'c' and putting on a single board.

So why not borrow the Omega board too

That said, if you adjust game I would put an element to change the pawns
(something most variants don't). The options are generally easy to teach
and still use pieces you have.

Have you contemplated berolina pawns?