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Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, Apr 13, 2011 06:33 AM UTC:
I suppose in my view since you are using pieces from a couple of sets, you
easily have two pawn styles to facilitate altering a pawn array

and in the case of horseman the move is basically a sliding knight move so
the learning curve is low.

it is also rather likely only somewhat seasoned players are going to try a
game such as this, you are after all assuming they have played Xianqui,
Omega, Grand (of a similar variant) and know about the Vao piece, or if not
have to assimilate 6 pieces, that while more or less extensions of the base
western game, are still different.

That already assumes a rather large set of variables associated with the
game.