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Another possible platform for Anti-Relay Chess might be
<a href='../dpieces.dir/tuttifr.html'>Tutti-Frutti Chess</a>.
Given that it's a real deadly game to start with, it might benefit from
some slowing down!
<p>
One consequence of the way you've defined Anti-Relay powers is that it
makes combination pieces even stronger compared to 'atomic' pieces. Maybe
this world work better in a game using weaker atoms but where
<strong>every</strong> piece was a combination piece. For example, if
you use as your atoms:
<p>
<ul><li>Halfling Bishop, Halfling Rook, Crab and Barc</li></ul>
<p>
And used, say:
<p>
<blockquote>
<u>Bishop</u> = Barcinal (Barc + Halfling Bishop)<br>
<u>Knight</u> = Knight (Crab + Barc)<br>
<u>Rook</u> = Halfling Queen (Halfling Bishop + Halfling Rook)<br>
<u>Queen</u> = Halfling Amazon (Halfling Bishop + Halfling Rook + Crab)
</blockquote>
<p>
Or something of the sort. If each piece that two ways to move, than any
single piece would only turn off one of them.