Check out Makruk (Thai Chess), our featured variant for March, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Anti-Relay Chess[Subject Thread] [Add Response]
Peter Aronson wrote on Wed, Apr 30, 2003 07:07 PM EDT:
Another possible platform for Anti-Relay Chess might be <a href='../dpieces.dir/tuttifr.html'>Tutti-Frutti Chess</a>. Given that it's a real deadly game to start with, it might benefit from some slowing down! <p> One consequence of the way you've defined Anti-Relay powers is that it makes combination pieces even stronger compared to 'atomic' pieces. Maybe this world work better in a game using weaker atoms but where <strong>every</strong> piece was a combination piece. For example, if you use as your atoms: <p> <ul><li>Halfling Bishop, Halfling Rook, Crab and Barc</li></ul> <p> And used, say: <p> <blockquote> <u>Bishop</u> = Barcinal (Barc + Halfling Bishop)<br> <u>Knight</u> = Knight (Crab + Barc)<br> <u>Rook</u> = Halfling Queen (Halfling Bishop + Halfling Rook)<br> <u>Queen</u> = Halfling Amazon (Halfling Bishop + Halfling Rook + Crab) </blockquote> <p> Or something of the sort. If each piece that two ways to move, than any single piece would only turn off one of them.