🕸Fergus Duniho wrote on Wed, Apr 20, 2016 05:15 PM UTC:
Thanks, Jerome.
I am completely inexperienced with Blender, and I have only just started trying to learn how to use it to make some more 3D pieces for Jocly. While researching what texture baking is, I came across something called UV unwrapping, which is basically translating a 3D object to a 2D map. Given what the maps for the Staunton pieces looked like when I viewed them, it looks like that is what is going on. Is there a way to automatically unwrap a 3D object? Or do I have to do it manually? As something to work with, I downloaded an alternate Chess Knight and imported it into Blender, but I'm not sure what to do next.