💡📝Bob Greenwade wrote on Tue, Sep 19, 2023 09:36 PM UTC:
I'm considering adding a rule that any Pawn or Scorpion may make a move and then immediately "promote" to a Pyramid (cannot move, cannot be moved, cannot be captured). This would only be allowed once per game for each player, presumably to block a sliding capture where otherwise the opponent would respond by capturing the Pawn (or Scorpion), leaving the player in the same pickle but minus the captured piece, or to create a handy near-edge environment for cornering a lone King, though there could be other reasons as well.
The main problem with it is that I'm not sure I could code this in the Interactive Diagram.
I'm considering adding a rule that any Pawn or Scorpion may make a move and then immediately "promote" to a Pyramid (cannot move, cannot be moved, cannot be captured). This would only be allowed once per game for each player, presumably to block a sliding capture where otherwise the opponent would respond by capturing the Pawn (or Scorpion), leaving the player in the same pickle but minus the captured piece, or to create a handy near-edge environment for cornering a lone King, though there could be other reasons as well.
The main problem with it is that I'm not sure I could code this in the Interactive Diagram.