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I do seem in general to have been influenced by Parton. I share his
interest in non-replacement capture; although in my case I came to Chess
Variant design from a general interest in games, and have looked at many
games over the years with many forms of capture.
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But many of my games seem to owe somthing to Parton: Snark Hunt, Jumping
Chess and Interweave in particular.
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But there could be worse models.
> But there could be worse models. Should I have explicitly stated that the word 'Partonesque' is implicitly a compliment? I thought that would go without saying, like saying you've had an Einsteinian idea....
Oh, I took Partonesque as a compliment! It's just my regretable tendency towards weak statements that made it sound otherwise. I'm a big fan of V.R. Parton's work.
This indeed is a great game. I have played it for a few times now and my favourite way of mating is leaving the Anti-King unchecked with the same move as I check the ordinary King. Sort of a double check wich, as I interpret the rules leads to a mate. Good game Tomas
Thanks for the kind words, Tomas. And yes, if you manage to obtain double-check, your opponent must relieve both of them or it is mate.
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.
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