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Regarding possible 'fixes' for the drowning rule (if anyone agrees with me that it needs fixing), what if we declared that the river contains 'islands' at b4 and f4, and any piece can remain on those squares indefinitely without drowning? The crocodile's move is unaffected. This might allow the river still to have an effect on play, but also allow players to launch attacks more easily. Would anyone like to try it?
the river might not be much of an obstacle to attack considering that the giraffe, elephant and zebra can jump it and the crocodile is unaffected.
http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi/2914?do=show;id=11 I am so late to discover this good game. But I think Crocodile standing riverside is so easy to defence. It isn't good for attack. I wish Elephants also do not drown. I also use Alfaerie font to change Cango's graphics. http://pika.cs.nctu.edu.tw/lit/congo.rar
What are other games 'invented by people of this age'?
The 'drowning rule' means that you can't use pawns to support cross-river attack. So just wait your enemy come from the other side of the river! Another river rule in Catapults of Troy is also interesting. But these rules all make games more drawish, because they weaken two many pieces. I think a river rule should strengthen more pieces than weaken, or at least just weaken a few pieces like in Xiangqi.
I hate to say it, but this is a children's game. Alas, it's flawn. It will end in a draw when both players are moderately skillful.
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