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Roberto Lavieri wrote on Tue, Mar 9, 2004 01:59 PM UTC:
Many Chess variants games with very powerful pieces or with pieces with
great mobility show the problem of being very deep and calculations are
not easy, usually the number of combinations grows in vertiginous manner,
and one can´t see nothing a four or five moves ahead. Many of these games
can be very nice in the game play, but cool tactics are the main
attractive a player can find, being strategy a very difficult thing to
think on. This is the reason of the need of 'buffer pieces', or
'catalizers', like immobilizers, shield or shielded pieces, reducers,
etc, but not all the time the objective of give a more strategic game is
reached. In this category may fit games like Ultima, Rococo, Dragonfly,
Achernar, etc. Many of them may need an evolution, looking for augmenting
the strategic value of the thought when these games are played. I´m
re-thinking some Achernar aspects, the game is cool, but it is the need of
many years playing this game for being capable of having some strategic
ideas about it.

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