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Makruk (Thai chess). Play the traditional Chess variant of Thailand on Game Courier.[All Comments] [Add Comment or Rating]
📝Jose Carrillo wrote on Sat, Feb 6, 2010 08:23 PM UTC:
Hi Antoine,

Can you please add the 8 pieces below to the Alfaerie Many set?





I'm working on a Makruk variant with new Burmese Elephants (Ferz + 1-orthogonal space in specific north, south, east or west directions).

Thanks.

📝Jose Carrillo wrote on Wed, Feb 10, 2010 01:08 PM UTC:
Antoine,

Have you been able to upload to the Alfaerie Many set my new Elephants?

Thanks.

Jose

Antoine Fourrière wrote on Wed, Feb 10, 2010 04:31 PM UTC:
Jose.

Yes. See for instance this preset.

Antoine


📝Jose Carrillo wrote on Wed, Feb 10, 2010 06:12 PM UTC:
Thanks Antoine.

Cheers,
Jose

📝Jose Carrillo wrote on Sun, Feb 20, 2011 08:06 PM UTC:
Antoine (or any of the other editors),

Can you please convert to transparent mode, and upload the Makruk pieces below to a new Makruk piece type for the Game Courier?

Thanks.




Sittipon wrote on Fri, Sep 9, 2011 02:41 PM UTC:
Khon (high tone) is thai bishop

Khon (low tone) is not thai bishop and it is classical thai royal drama

Thai language has high medium and low tone ,  make word  different meaning


In makruk pursue and escape very important ,If you no more experience it
hard to checkmate

Do not resign it simple  or easy when Pawn promoted 

The very hard to checkmate is 2 knights and 1 met  (count 32)

🕸Fergus Duniho wrote on Wed, Apr 6, 2016 02:25 PM UTC:
This page is accessible from

http://www.chessvariants.com/page/MPmakruk-thai-chess

So, it looks like the problem with viewing

http://play.chessvariants.com/makruk-thai-chess

is with the msdisplay.php script used on the Play subdomain.

📝Jose Carrillo wrote on Wed, Apr 6, 2016 03:21 PM UTC:
Ah! Thanks Fergus.

📝Jose Carrillo wrote on Thu, Dec 29, 2016 05:56 PM UTC:
Huge belated thanks Sittipon!!!

It took me 5 years to understand the hidden message in your 2011 posting: "In makruk pursue and escape very important..." [sic]

... but I got it!

= = =

Fast forward to 2016....

Just out of curiosity, very recently I started to play the Viking game Hnefatafl, a pursuit and escape game that more closely resembles Latrunculi (because of the custodial capturing method) than Chess.

What can be initially striking to chess players is that in Hnetafal, players have different size armies and goals to end the game. One side (the attacker with the superior army) aims to pursue and capture the opponent's King, while the other side (the defender) aims for his/her King to escape capture by reaching to the edge of the board or a to corner square to win and end the pursuit.

Then I read Sittipon's (who seems to be Thai) posting again, and again: "In Makruk, pursuit and escape is very important..."

and (thanks to the different goals feature of Hnefatafl) I got an aha moment as it regards to the Thai Draw Counting Rules.

Some chess players, who are more used to a simpler 50-move draw rule, think: "Why complicate ourselves with the nuissances of the complicated Thai draw counting rules? They don't make sense anyway."

While other chess players (including myself) just don't question the rules and take them for granted: "These rules are there for a reason and they are part of the game, period."

But what is the reason?

Sittipon's hidden message gives us a clue to theorize the reason to be of the Thai Draw Counting Rules.

Makruk is a war game, in which during the opening and the midgame, both players have similar or equal armies, and their objective is clear: to destroy their opponent's army and checkmate the enemy King.

However later on (in the end game), the game morphs from a war game to a pursuit and escape game, in which one player (thanks to his/her superior material advantage) becomes the attacker and still aims to pursue and capture (checkmate) the opponent's King; while the other player (the defender) now aims to escape capture and (thanks to the draw counting rules) earn a draw to end the pursuit.

Hnetafal helped me to connect the dots potentially explaining the transformation of Makruk from a war game to a pursuit and escape game.

= = =

Thanks again Sittipon! The reason of the Thai Draw Counting Rules is now perfectly clear (at least to me)!

🕸Fergus Duniho wrote on Sat, Jan 7, 2017 09:59 PM UTC:

I'm sure no one living is the inventor of Makruk. So I updated the inventor field for this page to none.


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