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You write the variant does not have piece drops, but then you write: " The player who can no longer move or drop pieces loses".
It is not clear what you mean by 'situation' in the description of the repetition rule. Is that just the same board position, or does it also mean the same player has to be on move? When you write the 'after it occurred twice no one can repeat the position again' you suggest that it does not matter who has the move. Because one it does, only the player that created the position for the first time could recreate it.
And about the absence of a 50-move rule: it it really your intention that when an endgame of King versus King results the players should go on until one of them gets stalemated by the ban on repetition? That seems awful.
The ascii diagram of the initial position seems redundant. And wrong too, because there is a Templar in there.
Ah, I fixed them. Thanks !
// Even if there are only two Kings left on the board, the King closer to the enemy camp wins in the end, as the same situation cannot be created more than three times.
// About threefold repetition :
If the same situation occurs 3 times with the number, type, and location of each other's pieces remaining on the board, the player who created the situation loses. Simply put, no player can create the same situation 3 times in one game.
- Even if it does not appear in a row, if the same state occurs 3 times in a game, threefold repetition is established.
(Of course, it is also impossible to repeat the check consecutively.)
I think you can omit "the type and number of pieces captured in each other", as in a game without drops this must be the same if the position on the board is the same.
I modified the sentnences
'If there are only two Kings left on the board, the player with the King on the rank closest to the enemy camp wins.'
I added this rule
You should say 'last rank' instead of 'camp', as 'camp' usually means the area where the pieces start. Which is 3 ranks here, and also the promotion zone. So both Kings cound be inside the camp (i.e. have equal distance 0 to it), while one is still closer to last rank than the other.
It is also not clear what happens if the Kings have equal distance to the last rank. Does the game end anyway, as a draw? Or should play continue until one of the Kings gets closer than the other?
I modified it
// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'
I added this
H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out
You should ask an editor that.
Who's the editor ?
CVP Editors (past and present) listed in following Link, from CVP site main page under 'Contact' (one may soon notice your comment):
Thanks !
I am not an editor anymore. English is not my tongue but it seems to me that this page would deserves a serious revision by an editor. There are typos. Some writing is strange. Not sure that endmate is a correct world and i don t understand this rule well. Some names are bizarre. Why Haut and Damour? Why Angel instead of Amazon much better known? Ship and Templar have been used for other moves. Apart from these critics, thus game looks nice.
Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate
Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)
If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that
The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal
In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this
In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)
Thanks for kind reply !
Of course you can name your pieces as you like . Concerning Haut and Damour, you use words coming from French, my language so i can give you some information. It is Hautbois d'Amour not Damour. In 2 words, not 1. It means of love. So using Damour is like if you say Oflove. Haut means High, simply. (Hautbois is high wood). Naming pieces High and Oflove is kind of strange.
The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it
But does Hautbois D'amour mean 'high wood love' ?
This is a matter if etymology. Today, hautbois only means the music instrument. The etymology is "high woodwind" really. The apostrophe is not a letter, it is a sign separating 2 words. The d' is for "de" meaning "of" in front of a vowel. Amour is love, yes. Damour means nothing, it is a word that you invented. You could have Dodoodoo and Hahaha, I m joking.
I would highly suggest that the names you give pieces should be meaningful to the players who play the game.
I agree. So I'm thinking of renaming some pieces soon
If that is supposed to be meaningful to players who play the game, then I m really curious who you expect to play...
Umm, what does that mean?
It was a comment on the piece names you proposed in a now-deleted comment.
An interesting take on how historic Little Shogi might have evolved if the players had strengthened the pieces rather than introducing the drop rule.
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Can this be republished ?