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An interesting way indeed of introducing Passing, and tournaments certainly speak for its viability in play.
The emphasis on capture and exchange as the mechanism reminds me of the newer version of Cetina's Universal Chess; I must immediately wonder about combining the two :)
Btw, do you have more info about the inventor? He may be well‐known for you, but I (and I imagine many of us non‐Russians) have never heard of him, and the only V. A. Kupchenko the web immediately turns up is apparently a Physicist (though I of course can't rule out this being the same one). In particular, it'd be nice to be able to credit him by name, rather than only by his initials
Here is the full name: Victor Anatolyevich Kupchenko. This is his page on VKontakte https://vk.com/kupchenko1949 Could you correct the date of invention of the game? The game was invented in 2000. It has been around for over 20 years. Thank you!
Крутая игра, однако.
Also, one of the features of this chess variant should be noted: the peace-loving nature of the Kings. They are not aggressive and can easily be checkmated with one piece, for example, a Queen.
Как в Atomic’е или моём Fluidity. | Like in Atomic and my own Fluidity Chess.
What a fine concept. A new way of using reserves that makes for a different game from Chess but has a good Chess-like feel. The adjacent kings rule sets a trap for the unwary. Hold that Queen in reserve and when the opponent moves his king next to yours, you have 9 less points to count.
Rules question: does the requirement to evade check have priority over ending the game by moving next to the enemy king? I would think yes, but I'm not certain from the rules on this page.
I'd love to program this game for Zillions, but I have no idea how to implement the win condition for adjacent kings.
I'd love to program this game for Zillions, but I have no idea how to implement the win condition for adjacent kings.
Indeed, that's an interesting problem. My first thought was to use count-condition, but one somehow needs to implement the point values for the pieces...
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