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Transmitter Chess. Drone pieces have no movement until activated by one of three friendly Transmitters. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Nov 28, 2005 05:00 AM UTC:Excellent ★★★★★
looks pretty good, you didn't say what rank pawns promote did you? .. 8th rank sounds cool to me :)

💡📝Gary Gifford wrote on Mon, Nov 28, 2005 10:45 AM UTC:
Christine Bagley-Jones correctly pointed out that I neglected to state what rank pawns promote in. They are to promote in the last rank in this game. I will add that information at this time and give you credit for pointing out the oversight. Thank you for that and your overall comment.

Michael Nelson wrote on Mon, Nov 28, 2005 05:22 PM UTC:Excellent ★★★★★
A very worthy effort. The game concept seems to allow a great strategic and tactical depth. Threats to transmitters on offense and defense will be key.

J Andrew Lipscomb wrote on Mon, Nov 28, 2005 09:45 PM UTC:
You also failed to allow Wazir Kings to move in any of the actions. Presumably they should move instead of a pawn/drone/engineer?

💡📝Gary Gifford wrote on Mon, Nov 28, 2005 10:25 PM UTC:
Yes, J Andrew Lipscomb is correct. Wazir King movement should be, and now is a part of Action 'C' as was intended, but left out as an oversight on my part. I have given Mr. Lipscomb credit in the rule notes, in the form of a special thanks for finding the omission.

💡📝Gary Gifford wrote on Mon, Nov 28, 2005 10:53 PM UTC:
I have just created a game courier pre-set (non rule enforcing) for
Transmitter Chess at this link:

http://play.chessvariants.org/pbm/play.php?game%3DTransmitter+Chess%26settings%3DTransmitter

Although I did not find an existing set of pieces to 100 percent match
those in the rules, the ones used are still easy to identify.

(zzo38) A. Black wrote on Tue, Nov 29, 2005 04:57 AM UTC:Good ★★★★
Good game, but I think even blank Drones should be able to move, maybe like
pawns but cannot promote.

💡📝Gary Gifford wrote on Tue, Nov 29, 2005 09:58 AM UTC:
(zzo38) A. Black stated 'Good game, but I think even blank Drones should be able to move, maybe like pawns but cannot promote.' I appreciate the comment ; and if desired two players could agree to play that way using the pre-set. But I do not like the idea of a double-pawn fence that would result from having Drones with pawn movement at the initial setup (as it currently stands). I personally like the idea of mindless, remote controlled blocks that need an initial radio transmission to trigger their movement, and can change with additional transmission commands. I also like the idea that when a transmitter is captured, the Drones [with its image] shutdown and require another trigger. As it stands now, with moveless 'block' drones, there is real incentive to use transmitters to the utmost and take down your opponent's transmitters.

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