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Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Fri, Nov 15, 2002 05:39 PM UTC:
<blockquote> The second art that I acquired in Pentonville [prison] was so-called 'Marseilles chess.' It was invented by an elderly Frenchman, with a red scarf around his neck, who taught it to me during exercise hours. In this game, each player in turn makes two moves instead of one—the only restriction being that the first of the two moves should not be a check to the King. To the chess-addict is this a nerve-racking experience which shatters his outlook and upsets all his values. Hitler and the Gestapo have faded into the past, but the memory of Marseilles chess in Pentonville still makes me shudder. </blockquote> Arthur Koestler<br> Introduction to <i>The Scum of the Earth</i> (1954) <br><br> Contributed by <br> Thane Plambeck<br> <a href='http://www.qxmail.com'>http://www.qxmail.com</a>

Andreas Kaufmann wrote on Thu, Jan 30, 2003 10:57 PM UTC:
When I was in school, we played Marseillais Chess with the following variation: if you are given a check, you should move the King from the check and you move only once this turn. This gives attacking side a big advantage: you can move one of your pieces, then give a check - the opponent must move the King and can't do the second move. The games were very tactical, once you gain an initiative, you usually try to keep it at any cost, sacrificing pieces to get the enemy King into open space, where you can keep checking it.

🕸Fergus Duniho wrote on Tue, Feb 25, 2003 03:47 AM UTC:Good ★★★★
This looks like an interesting game, but I don't wonder why no Zillions file is listed for it. This one would seem to be a difficult game to implement. The rule against checking on the first move may be difficult to implement, unless it's just impossible. I haven't analyzed the matter far enough to know whether it's possible. For each possible move, Zillions would have to check whether the enemy King would be in check. There is no query function for this, and even if there was one, it might be very costly. One might note the enemy King's location, then keep checking whether it is defended. But I'm not sure that this will work.

🕸Fergus Duniho wrote on Tue, Feb 25, 2003 04:08 AM UTC:
Zillions of Games comes with a game called 'Double-Move Chess
(Checkmate),' whose description says, 'Checking the opponent is only
allowed on the second move.' To test whether it enforced this rule, I
played both sides. After moving all four center Pawns forward, I captured
the Black King with two moves from the light-squared White Bishop. The
game went like this: e2-e4, d2-d4; d7-d5, e7-d5; B f1-b5, B b5-e8.
Although the rule was stated in the description, the ZRF did not enforce
it.

Tony Quintanilla wrote on Wed, Feb 26, 2003 01:31 AM UTC:
Mike, How about creating a neutral player who only has a dummy piece. The neutral player's move would go between the two same-color moves. That should cause Zillions to evaluate check after the first move. The neutral player should not be detectable in actual play, the moves list, etc.

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