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Easily handicapped by giving extra zorkmids at the start? Yes, that's a good idea. No, not so easy. How many zorkmids? Of course, if two players played a long series of games against each other, the 'progressive handicap' would be perfect. But if two strangers play for the first time, how many zorkmids? How many zorkmids per rating point? When Kasparov (rating 2800 or so) plays Patzy Fish (rating 800), does Patzy start with an extra 2000 zorkmids? And where do we get all those zorkmids anyway? No, not so easy at all. =========== Nobody has bothered to guess Roomie Chess. The answer is that you can freely move onto squares occupied by friendly pieces, which saves you rent, but then a capture would destroy all pieces on the same square (this disadvantage balances the advantage of saving rent). I hope that the reason nobody posted a guess was that the answer was too obvious to mention.
I agree, it is hard to come up the specific scale of handicap, however what I meant by 'easy' is that to give handicaps in Rental chess does not require any special torture to the rules. As for where the handicap zorkmid comes from, from the same the salary per turn comes from. However my original idea that I discarded was to tax the better player, but such a rule would be far too complex I would think.
Move over Chessopoly, this is the real combination of Chess and Monopoly.
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