[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments/Ratings for a Single Item
Hello, wow the game is a success, 2 comments within 3 days :) I just wanted
to say a couple of things, i play tested this game many many times, before
putting it out, and not once did i think the knight and lance were
'unimportant' or 'irrelavent'... actually these pieces are strong!
Because there are more pieces on the board than normal Shogi, when the
knight and lance are 'placed' on the board, often they can be
devastating, because stronger pieces find it hard to get out of the way
lol. So i strongly disagree that they are 'unimportant' or
'irrelavent'. They could actually be more stronger than in the normal
Shogi game!
<p>And yes, the gold generals do slow the game down,they offer massive
defence for the central pawns, that is what i wanted, something much more
different than Shogi. It is a longer more positional type of game. Still,
there are strong powerful attacks nevertheless. But the idea of having
extra knights is a good idea, maybe cutting down the generals, i will look
into it for maybe a future update with more variants. I was just worried
the knights on 2nd rank could hamper defence to the pawns in front of
them. I do agree that this game maybe should not be rated good though, it
is much better than good lol :))
Hi, sorry for blah blah blah, but i just wanted to carify one thing.
GrandShogi was designed to play against the zillions computer. Because the
computers style is to keep many pieces off the board, and then add them for
defence and attack, this game works fine, with no 'overcrowding'
problems. Of course, at the beginning it can be a little tight. As far as
2 human players playing it, i am not sure how it would go, there could
most likely be problems. I will update this game, keeping this variant,
and adding some others, with also a human vs human in mind. I would
appreciate any feedback with the starting positions, my email is
psychcbj@bigpond.net.au
hi me again :) hey Greg Strong thanks for that link, i tried sending you an email a couple of times but they keep coming back, undeliverable. i just wanted to ask some stuff about it etc. i would be interested in seeing how GrandShogi plays against a person instead of computer. i have thinking lately maybe it would be ok, but it is unclear. i have been playing testing a couple of variants with extra knights, he he, they play nice :)
hey i updated the game, added 9 variants, thanks for your comments you
guys. i added extra knight variants, and i also made some variants with a
lower piece density. i play-tested the knight variants, they play great,
but the 'space' variants (lower piece density) i have not tested.
anyway thanks again, i think the added variants add a lot of fun :)
5 comments displayed
Permalink to the exact comments currently displayed.