Ratings & Comments
Indeed, this is better. But the background image still has the pieces in it, and in orthodox Xiangqi version (i.e. without Vaos). I would think this still is a fatal flaw...
It seems that the pincer pawns are invisible using the fourth preset. The alfaerie animal set has even more missing graphics.
Ihcan (I haven't chosen a name) by churrumais7172, AKA Watermelonely, noyabuyakatataka
But with shuffle.
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The problem with adding diagonal pieces to Xiangqi, is that they are, for lack of a better word, not needed. That because the king has only orthogonal moves. So the diagonal pieces seem overpowered.
I like adding things that are not needed.
Isn't it because the defensive pieces only move diagonally that they are bad at defending against non-orthogonal attacks?
That actually, too.
Taurus Tamers by TobiasOfTheEast, AKA hatter_tobias, user1221, Bent Piece Enthusiast, burnerguy2222, the Arbalest
Halloween approaches - an appropriate time for me to grab a shovel and dig up one of my neglected chess variants. I see that A. M. DeWitt has added a pair of Leos to each army in Hectochess. This looks like a very promising idea. In either game, a King and Champion can mate a lone King in 32 moves. My latest idea is ALPHA CHESS, placing the OMEGA CHESS pieces on 100 squares, with standard Pawns that advance one or two squares only, promoting on the player's 10th rank. No castling. I like the simplicity of this new game (DIAGRAM BELOW).
I came up with this idea after carefully examining Greg Strong's Opulent Chess. I now prefer his placement of Rooks, Chancellors and Archbishops, but would choose a central location for the Wizards (defending all eight pieces on the second rank). But we can debate the perfect initial position for TenCubed Chess endlessly, the same as Capablanca Chess.
After
1. Ze4 Ze7 2. Zh6 Kg10 3. i4 Zb5 4. Zxj9 Zxd2 5. Qxd2
Would you rather be white or black?
Alpha Chess960
There seems to be something wrong with the betzaNew.js script, as the diagrams with rims that use it (for example, this one) have their rims mauled, and Chu Shogi's diagram does not work at all.
OK, fixed. I had added a style="background:inherit" to the <tr> elements of the board table, to counteract the new website-wide default, and make whole-board background images visible again. But in copy-pasting the similar fix from beta.js to betzaNew.js I missed the closing quote.
I second Racing Kings and Seirawan Chess.
Info:
- Seirawan Chess is playable against Pychess’ Fairy-Stockfish.
- Racing Kings is playable on Lichess, and therefore is a) very popular variant with many games played and b) supported by Lichess’ Stockfish.
And:
Games in variants available on Lichess can be downloaded here.
Maybe not the most popular nomination, but the idea of having a two pawns strong piece is very good. I nominate alpaca chess!
A general question: Is there actually a ranking based on how often a variant has been played on Game Courier? That seems to me to be the real yardstick. Or have we had this before? What do you think?
This page has that information (possibly subject to some noise from duplication) for finished games, but I'm not aware of it ever having been promoted as a means of discovery. The sample sizes for all but the most popular games are small enough to admit significant biases, and no account is taken of how recent the games are, which might go some of the way to explaining that
More likely the software the author was referring to was simply never archived (and may well have been all but forgotten)
Sorry, I don't understand your text (I'm not a native speaker). Could it be a bit clearer?
I'd like to second musketeer chess also. Although personally I think this game is a bit crowded, it is a popular game. Also it does not have a too steppe learning curve.
The linked page has games in order according to number of games finished on GC, which is the closest we have to the inforation you asked about. But I don't think anyone's suggested using it as a kind of rating for games. One possible reason could be that the number of games played is quite small (CV's are a niche hobby!) except for the very most popular games (Shōgi, Chess, Sac, ⁊c.; only the first 15 games have over 100 games played) so statistical biases are quite likely; and the count doesn't take into account time, meaning that some games could have once been popular but now fallen out of favour, but would still show up with large numbers (I don't know how many, if any, this actually applies to in practice — probably it's unimportant with the small sample size anyway).
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It's aligned now.