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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'RalphBetza' OR `AuthorID2` = 'RalphBetza') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
2x2x16 Race Chess. Race Chess on a 2-level circular board with Crooked Bishops and Queens. (2x(2x16), Cells: 64)
3d offset chess. Chess variants, invented by Ralph Betza, on non-cubic three dimensional boards.
4x16 Race Chess Revisited. New version of race chess on circular 4 by 16 board. (16x4, Cells: 64)
Alice chess against normal chess.. Alice's Army.
The All Around Allstars. A set of chess pieces with different movement, that can be matched against `The Fabulous FIDEs'.
The Amazon Army. One player has an Amazon (a queen with knights move) and handicapped rooks.
Amontillado. Pieces have combined `halfling' powers, going half the usual distance. (8x8, Cells: 64)
Anti-Prechess. The opponent must place your piece on the board. (8x8, Cells: 64)
Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64)
Ataturk Chess. Players may announce a different piece to be royal. (8x8, Cells: 64)
Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64)
Augmented Different Knights. Knights receive different additional movement possibilities. (8x8, Cells: 64)
Augmented Half Chess. Pieces can go half as far, but then are augmented with additional movement possibilitie. (8x8, Cells: 64)
Bent Riders. A discussion of pieces, like the Gryphon, that take a step then move as riders.
Betza Notation. A primer on the leading shorthand for describing variant piece moves.
Betza's Flying Circus. Bombers and interceptors fly above the chess board.
Betza's Three Dimensional Chess Games. Several 3d-chess variants by Ralph Betza.
Betza, Ralph. An interview with the `Grandmaster of Chess Variant Design'.
The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64)
Building an 8 by 8 by 8 board. On how to design a three dimensional chess board.
Buypoint Chess. Buy your fighting force - each piece costs a number of points.
Captain Spalding Chess. Find an Elephant in your Pajamas.
Cassandra Chess. Prophesy the doom of opposing pieces two turns in advance to capture them. (8x8, Cells: 64)
Castlingmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64)
Cavewars CSIPGS Chess. Three dimensional chess variant based on Cavewars game.
Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64)
Chess For Any Number of Players. Rules for multiplayer chess that can be played with an arbitrary number of players.
Chess on a Really Big Board. Chess on multiple chess boards. (16x16, Cells: 256)
A Chess Problem with a Chancellor. Mate in two moves.
Chess Variants with Inverse Capture. Several variants around the idea that captures are done in the manner of the captured piece. (8x8, Cells: 64)
Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)
Chess with Mixed Pawns. Four normal and four Berolina pawns per player. (8x8, Cells: 64)
Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128)
Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64)
Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64)
Circular Chess, Improved. Circular Chess where Bishops and Queens are crooked, and all Pawns go in the same direction. (2x16, Cells: 64)
Closing Time. During certain turns, you must move pieces out of a central area of the board (`the pub'). (8x8, Cells: 64)
The Colorbound Clobberers. A team for Chess with Different Armies with many colorbound pieces.
Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64)
Confusion Chess 1b. Every piece is replaced by something roughly equivalent that moves strangely. (8x8, Cells: 64)
The Crooked Bishop. Missing description
The Crooked Bishop. Revisiting the Crooked Bishop.
Crooked Queen. Moves in a diagonal zigzagline or like a Rook.
Crowd Chess 1: Safety in Numbers. More pieces can occupy the same square - you can only form or move to a crowd by a non-capturing move. (8x8, Cells: 64)
Crowd Chess 2: All Go Together. More pieces can occupy the same square and share the same fate. (8x8, Cells: 64)
csipgs Chess. Design and buy new chess pieces during play. (8x8, Cells: 64)
The Cylindrical Cinders. Army for Chess with Different Armies where many of the pieces can move as if the board was a cylinder.
DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64)
DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64)
DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64)
Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64)
Double Hammer Chess. Missing description (8x8, Cells: 64)
Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64)
Doublewide Chess. A discussion of the variant where two complete chess sets (including two Kings per side) are set up on a doublewide board. (16x8, Cells: 128)
Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64)
Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8)
Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.
The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.
Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64)
Feeble Chess. Pieces are weak as they must use a turn to change direction or flip between taking and non-taking mode; includes Weakest Chess. (8x8, Cells: 64)
Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64)
Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64)
FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64)
The Forward FIDEs. A team for Chess with Different Armies where pieces can advancer easier than retreat.
The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64)
The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64)
Golden Age Chess On a Really Big Board. Variant on 16 by 16 board with several different pieces. (16x16, Cells: 256)
Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64)
Half Chess. Pieces have approximately half their usual movement possibilities. (8x8, Cells: 64)
Halfling Chess. Game where all pieces (except Knights) are Halflings. (8x8, Cells: 64)
Halflings. Pieces that can travel at most half their usual distance.
Hans37 Chess. Chess variant for four players on a board of 37 squares. (Cells: 37)
Hans38 Chess. A form of Chess with a Limited Supply of Squares; entry of the 38-challenge. (8x8, Cells: 38)
Het Amazone leger. Dames kunnen als paard zetten, maar de toren kan maar 4 vakken ver. (Dutch Language)
Hitpoint Chess 1. Pieces have hitpoints, like in a wargame. (8x8, Cells: 64)
Ideal Values and Practical Values (part 1). A discussion of the values of chess pieces.
Ideal Values and Practical Values (part 2). More on the value of Chess pieces.
Ideal Values and Practical Values (part 3). More on the value of Chess pieces.
Ideal Values and Practical Values (part 4). Additional details on the values of Chess pieces.
Ideal Values and Practical Values (part 5). A study of the value of Cannon-style jumpers.
Ideal Values and Practical Values (part 6). A study of the value of the Furlrurlbakking piece.
Inchworm and Longworm Chess. Pieces move their heads to a new square, then move their tail to that square on a later move. (8x8, Cells: 64)
Interview with Ralph Betza. An interview with the `Grandmaster of Chess Variant Design'.
The Iron Knight. A number of variants with uncapturable pieces. (8x8, Cells: 64)
Jack-Be-Nimble Chess. Jumping pieces have to learn how before they jump tall pieces. (8x8, Cells: 64)
The Jovan Army. An army for Chess with Different Armies featuring heavy pieces that move forward slowly.
Koopschaak (BuyPoint Chess). Bij het begin van het spel heb je pionnen en koning en 31 punten waarmee je andere stukken kan kopen (Dutch Language)
Lag Chess. The last move made by your opponent is not known to you. (8x8, Cells: 64)
Lene Hau Chess. Pieces take several turns for doing one move, going only one square per turn. (8x8, Cells: 64)
Limited Doublemove Chess. Several variants on Doublemove Chess. (8x8, Cells: 64)
Limited Square Chess. A form of Chess with a Limited Supply of Squares; entry of the 38-challenge. (8x8, Cells: 38)
Many Rules in One Game. List chess and variants.
Minigolf Chess on a Really Big Board. Pieces have momentum, bounce against the walls, and can be spinned in variant on 8 by 16 board. (16x8, Cells: 128)
Missing the Mark. Making intentional errors. (8x8, Cells: 64)
Momentum Chess. Pieces keep moving in the same direction. (8x8, Cells: 64)
Monster Chess Variants. A Discussion of the value of Double-Move pieces. (8x8, Cells: 64)
More Shifted Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64)
Multiple Occupancy Miscellany. Various chess variants with multiple pieces per square. (8x8, Cells: 64)
Nemoroth, The Game of. For the sake of your sanity, do not read this variant! (8x8, Cells: 64)
Nemoroth. A Visit to. Ralph visits Nemoroth in a dream, and reports a game by its greatest champion.
New Types of Progressive Chess. Several new progressive chess variants. (8x8, Cells: 64)
The Nutty Knights. A team for Chess with Different Armies based around the moves of the Knight.
One or Two. Make a normal move, or denote two pieces for which your opponent chooses how they must be moved. (8x8, Cells: 64)
OOmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64)
Outrigger Chess. On 10 by 8 board, with several variants. (10x8, Cells: 80)
Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64)
Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.
PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68)
Piazza San Marco Chess. On random moments, the middle of the board gets flooded, meaning that pieces can get out only by using special walkways.
Pied Color Chess. Oh no! All the colors on the board have been scrambled -- however will the pieces move? (8x8, Cells: 64)
Poker Chess. Squares contain cards, and players win by forming poker hands with the cards on the squares occupied by their pieces. (8x8, Cells: 64)
Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64)
Race Chess. On a circular board where white and black pawns move in the same direction. (8x8, Cells: 64)
Rebellion chess. Besides normal moves, you can move a piece of the opponent. (8x8, Cells: 64)
Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64)
Refreshing Bubble Fizz Chess. When a piece moves, he can create a bubble. Pieces in bubbles cannot move for three turns, but may make two non-capturing moves.
The Remarkable Rookies. A team for Chess with Different Armies with Rook-like pieces.
A Remarkable Rookies Game. A sample game featuring the Remarkable Rookies vs the Fabulous FIDEs.
Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64)
Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64)
Rule Zero. A base or starting rule set for most Chess variants.
Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64)
Shifted Square Chess. One square is removed from the normal playing area and one square is added at the edge of the normal playing area. (8x8, Cells: 64)
Sixteen Pawns. Trade a queen for 8 extra pawn. (8x8, Cells: 64)
Spacious Pieces. Pieces that need a bit more open space to move.
Taxi Chess. Pay for moves: long moves are expensive.
The Crab: ffNbsN. Missing description
This Game is for the Birds. Game where pieces fly past obstacles and some pieces capture by pecking. (8x8, Cells: 64)
Thoughts on Chess with Different Pawns. The difficulties of composing Chess with Different Pawns.
Three Kinds of Billiards Chess. Pieces bounce off the edges of the board. (8x8, Cells: 64)
Tilting the Balance. Players can set off an atomic bomb.
Tingles, Bumps, and Punches. A set of variants on cylindrical and toroidal boards featuring a peace bump between the top and bottom of the board. (8x8, Cells: 64)
TireBiter Chess. When taking, pieces can split and become a Tirebiter piece. (8x8, Cells: 64)
Touring Chess. Pieces can either move normally or leap on a Knight's tour only known in advance to the referee. (8x8, Cells: 64)
Trap Chess. Pieces can only be taken when they are trapped. (8x8, Cells: 64)
Trapdoor Chess. Pieces fall through the board if they stand still too long. (8x8, Cells: 64)
Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64)
Troll Chess. When taken, pieces lose part of their strenght with they regenerate during successive turns. (8x8, Cells: 64)
Turning chess. Pieces can turn 45 degrees after movement. (8x8, Cells: 64)
Twinkie Danger Chess. Game on two initially unliked boards where each turn you add or drop a link. (8x8, Cells: 64)
A Visit to Nemoroth. Ralph visits Nemoroth in a dream, and reports a game by its greatest champion.
Wand Chess. Pieces have a magic wand, that gives random outcomes.
Warm Spit Chess. One of your pieces in addition to your King is royal (your vice-president), and it can be changed. (8x8, Cells: 64)
Way of the Knight. Pieces with experience levels: a `role playing variant'.
Weak!. Black has 7 knights, and 16 pawns, White the usual array. (8x8, Cells: 64)
Weakest Chess. Pieces are weakenend as they must use a turn to change direction or flip between taking and non-taking mode. (8x8, Cells: 64)
The Weakest Endgame. The King vs King endgame from Weakest Chess.
Worse than Worthless. A discussion of pieces with negative value, and the Nattering Nabobs of Negativity!
Zero Relay Chess. Pieces can occcupy the same square and then relay their powers to each other. (8x8, Cells: 64)
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