Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE FIND_IN_SET(:'Large',`Categories`) AND FIND_IN_SET(:'Cards',`Categories`) AND FIND_IN_SET(:'Large',`Categories`) AND FIND_IN_SET(:'Large',`Categories`) AND FIND_IN_SET(:'Cards',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- CARDCHESS. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: David Howe.
- CardChess for Four. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- CardChess for Teams. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- CardChess for Three. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- CardChess for Two. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
- Cardmate . Chess variant on board with 100 squares, inspired by card games. By Ivan Derzhanski.
- Cardmate. Chess variant on board with 100 squares, inspired by card games. (10x10, Cells: 100) By Ivan Derzhanski.
- Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was. Author: Ed Friedlander.
- Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
- Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was. Author: Ed Friedlander.
- Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving. Author: Ed Friedlander.
- Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Non-Random CardChess for Teams. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Non-Random CardChess for Three. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Non-Random CardChess for Two. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
- Shogessi.... A link to the Tabletop Simulator module. Updated rules/graphics. (17x(17x19), Cells: 289) By Eric Watkins.
- Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) By (zzo38) A. Black.