Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'GerdDegens' OR `InventorID2` = 'GerdDegens') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64)
- Avatar Riff Riders. Overcome the reef on an Avatar basis. (11x11, Cells: 110)
- Borderline. Without pawns, with only one king, capturing opponent's pieces is omitted. (7x7, Cells: 49)
- Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64)
- CC Top. Column Chess. (9x9, Cells: 81)
- Chess 66. Board based on the 8x8 arrangement - with the difference that 66 fields are now available. (8x8, Cells: 66)
- Chess 69. Variant on modified chessboard with 69 squares.
- Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64)
- Conquer the opponent's army. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64)
- Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81)
- Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81)
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64)
- Great Rider Reef. Cross the border. (11x13, Cells: 132)
- Kings castle. Crack the castle - Lancer to the front. (9x9, Cells: 81)
- Little Rider Reef. Overcome the reef. (11x11, Cells: 110)
- Morphing Chess. Upgrading and downgrading take place in the morph zone. (9x9, Cells: 81)
- Morphing Chess II. A game with upgrades and downgrades. (9x9, Cells: 81)
- Morphing Chess III. A game with upgrades and downgrades. (9x9, Cells: 81)
- Morphing Chess IV. Pieces are based on the color of the squares reached. (9x9, Cells: 81)
- Morphomania. Morphing wherever you look. (9x9, Cells: 81)
- Nasty Neighbours (conquer style). The goal of the game is to conquer the opponent's army and to add it to your own army. (9x8, Cells: 72)
- NIHISCI. No Idea How I Should Call It. (9x10, Cells: 90)
- Pattern Chess. Use and overcome the pattern. (8x8, Cells: 64)
- PowerChess . Chess with two extra squares on the middle rows.
- Queenmania. A game with 11 queens and enhanced pawns. (12x12, Cells: 144)
- Queens. A game with 7 queens and no pawns. (8x8, Cells: 64)
- Queens (conquer style). A game with 7 queens and no pawns. (8x8, Cells: 64)
- Queens II. Game with 11 queens and no pawns. (12x10, Cells: 120)
- R-Chess. Chess as Rhombus. (21x17, Cells: 213)
- Snappy Chess. A nimble affair thanks to morphing. (9x9, Cells: 81)
- Spider Rider Chess. A game with spiders and riders. (13x13, Cells: 121)
- Spider-Chess. Beware of spiders. (25x19, Cells: 369)
- TCB. Traffic Calmed Boders. (9x9, Cells: 65)
- Transformer. They change the army and the game - according to the player's ideas. (9x9, Cells: 81)
- Transformer (conquer style). Pawns mutate into higher-value pieces. (9x9, Cells: 81)
- ZeCaRi. Game with ZebraCamelRiders. (15x15, Cells: 225)
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