Exotic Chess
No save/back keys for this applet yet.
Still undergoing much-needed repairs. Sorry for the inconvenience. Crabs and Rutland Rooks should be working (6/23).
King | Royal piece, 1 square in any direction, orthogonally or diagonally | |
Royal Knight | Checkmating this knight wins the game. | |
Scorpion King | Royal piece, king plus grasshopper | |
Flag | Non-moving royal piece. | |
Eagle King | 1,0 or 2,2 jumper. Royal piece. | |
Royal Castle | Royal piece, moves as rook, non-capturing, may not castle, cannot cross check | |
Priest-King | Royal piece, moves as bishop, non-capturing, may castle, cannot cross check | |
Pawn | Moves one square forward, or two when starting on the second rank. Captures one square diagonally. May capture another pawn that has just moved two squares en passant. Promotes on eighth rank to any non-royal piece. | |
Guard | As king, but not royal | |
Fish | Like ordinary pawn, but can move (not capture) one backwards. | |
Berolina Pawn | Like ordinary pawn, but captures forward and moves diagonally | |
Chinese Pawn | Moves and caputures straight ahead. | |
Foot Soldier | Omnidirectional pawn, does not promote | |
Defender Pawn | Can move any distance backward | |
Recruit | One square forward, straight or diagonal. Promotes to Guard. | |
Crab | Moves and captures one diagonal square forward, promotes as pawn. | |
Gold General | From Shogi | |
Silver General | From Shogi, promotes to Gold General on far side here | |
Grunt Pawn | May also move but not capture sideways | |
Chinese Fish Pawn | Forward to move or capture, or one backwards without capturing | |
Stone Pawn | One forward or backward to move or capture, does not promote or take en passant | |
Knight | 2,1 jumper | |
Rider | Unlimited 2,1 jumps in one direction | |
Chinese Knight | Cannot jump. | |
Chinese Rider | Like an ordinary rider, but cannot jump. | |
Rose | Makes up to a circle of knight moves. | |
Duke | Combines moves of king and knight. Also called centaur. Non-royal, good for defense. | |
Vizier Knight | Jumper 1,2 and 1,0. | |
Ferz Knight | Jumper 1,2 and 1,1. | |
Dabbabah Knight | Jumper 1,2 and 2,0. | |
Alfil Knight | Jumper 1,2 and 2,2. | |
Gerbil Knight | Jumper 1,2 and 3,0. | |
Lark Knight | Jumper 1,2 and 3,3. | |
Zebra Knight | Jumper 1,2 and 2,3. | |
Paladin | As knight, and can move a second time in the same direction. | |
Dabbabah | 2,0 jumper | |
Alfil | 2,2 jumper | |
Camel | 1,3 jumper | |
Giraffe | 1,4 jumper | |
Zebra | 2,3 jumper | |
Antelope | 3,4 jumper | |
Flamingo | 1,6 jumper | |
Gnu | 1,2 and 1,3 jumper | |
Buffalo | 1,3 and 2,3 jumper | |
Squirrel | 2,0 and 2,1 and 2,2 jumper. This uage follows Hans Bodlaender. I think that some people call this a mover a "bear", use the term "squirrel" for what I've called a "daffy". | |
Frog | 1,1 or 3,0 jumper | |
Grasshopper | Hops to the square (empty, or capturing an enemy) just beyond the first piece along any diagonal or orthogonal line. | |
Wizard | 1,1 or 1,3 jumper, from Omega Chess | |
Champion | 1,0 or 2,0 or 2,2 jumper, from Omega Chess | |
Camel Rider | 1,3 repeat jumper in one direction | |
Eagle | 1,0 or 2,2 jumper | |
Page | 2,2 or 1,1 jumper | |
Daffy | 2,2 or 2,0 jumper | |
Root Fifty | 5,5 or 1,7 jumper | |
Root Twenty-Five | 3,4 or 5,0 jumper | |
Cub Scout | Zigzag, first straight then diagonal | |
Long Knight | Runner, first orthogonal, than same # diagonal changing angle 45 degrees | |
Sissa | Runner, equal distance orthogonal and diagonal, no further limits | |
Elephant | Queen + Rider. Probably too strong. | |
Unicorn | As bishop or rider. From David Paulowich's Unicorn Chess. | |
Bishop | Unlimited diagonal movement while unobstructed | |
Pegasus | Bishop + Knight | |
Ferz | One square diagonally | |
Archbishop | Like a bishop, but bounces off edges | |
Dragon | Moves along accessable adjacent diagonals | |
Two-Square Bishop | Limited range | |
Three-Square Bishop | Limited range | |
Four-Square Bishop | Limited range | |
Vao | Diagonal Chinese Cannon, jumps when and only when it captures | |
Archdeacon | Bishop + Vizier | |
Abbott | As bishop or 2,0 jumper | |
Wooden Bishop | 1,1 or 2,2 jumper | |
Korean Vao | One-jump bishop | |
Rook | Unlimited orthogonal movement while unobstructed | |
Marshall | Rook + Knight | |
Vizier | One square orthogonally | |
Gryphon | Moves along accessable adjacent ranks and files. From Grand Acedrex | |
Lance | From Shogi, promotes to Gold General on far side here | |
Rutland Rook | Rook + Ferz | |
Two-Square Rook | Limited range | |
Three-Square Rook | Limited range | |
Four-Square Rook | Limited range | |
Pao | Orthogonal Chinese Cannon, jumps when and only when it captures | |
Wooden Rook | 1,0 or 2,0 jumper | |
Palace | Rook, or two-square bishop | |
Korean Pao | One-jump rook | |
Queen | Unlimited orthogonal or diagonal movement while unobstructed | |
Amazon | Rook + Bishop + Knight | |
Godzilla | Dragon plus Gryphon | |
Two-Square Queen | Limited range | |
Three-Square Queen | Limited range | |
Four-Square Queen | Limited range | |
Panther | Moves one or two squares in any direction, non-jumper | |
Lion | Jumps any 2,2 or closer | |
Boy Scout | Diagonal zig-zag | |
Girl Scout | Orthogonal zig-zag | |
Murray Lion | 2,2 or 2,0 jumper, or captures as king | |
Korean Lion | One-jump queen. As the lion (2) from the Piececlopedia. | |
Leo | Pao plus Vao. I decided to use cannons rather than yet another lion face, but the "leo" name is very fortunate. More about the leo from the Piececlopedia. | |
No Passing | Impassable square for both sides | |
Bulldozer | Pusher. | |
Rhinoceros | As Queen, but pushes | |
Bomb | Click on "Bang!" and the bomb and all pieces 1 square away are destroyed. | |
Atomic Bomb | Click on "Bang!" and the bomb and all pieces 1-2 squares away are destroyed. | |
Tank | Pushes or shoots. | |
Falcon | 1,3 or 2,3 along empty squares; three possible ways for each move | |
Fortress | Moves to any empty square, cannot capture | |
Iron Pawn | Cannot be captured | |
Iron Soldier | Moves as ferz, cannot be captured | |
Iron Knight | Cannot be captured |
More fantasy pieces are under development. Trying to castle can produce some weird results.
Thanks to my cyberfriend Andy Maxson for help with the debugging (Feb. 2007).
Suggested setups
- Alternate turns choosing your armies
- One side places eight additional pawns on its side of the board, and removes its queen.
- One or both sides takes a Marshall in place of the queen.
- Switch bishops and knights.
- Use various augmented knights.
Hans
Bodlaender's Chess Variants
Hans Bodlaender's
Chess Applet
These are simple illustrations rather than strong opponents.
Bug Reports -- Thank you! Keep them coming!
Written by Ed Friedlander
WWW Page Added: Sunday, December 30, 2001