Description
Seireigi (精霊棋 seireigi, "spirit's game") is a Shogi variant that was conceived to be played with standard shogi equipment but with different promotions.
Find out more on the dedicated page on chessvariant website.
https://www.chessvariants.com/rules/seireigiRules
Seireigi
Seireigi differs from shogi in its promotions. To win you have to checkmate the king of your opponent.
Board
The board is a 9x9
Pieces
for each team:
- 1 King
- 2 Gold generals
- 2 Silver generals
- 1 Bishop
- 1 Rook
- 2 lances
- 2 Horses
- 9 Pawns
Initial setup
We made a western set of pieces for players who might not be familiar with the traditional japanese version.
Pieces actions and properties
Gold general: moves and captures to adjacent squares in any orthogonal or the forward diagonal direction.
Silver general: moves and captures to adjacent squares in any diagonal or the forward orthogonal direction.
Pawn : The Pawn: moves and captures to the square directly in front of it.
Rook : as in chess.
Bishop : as in chess.
King : as in chess.
Knight : The Knight has the two forward-most moves of the Chess knight.
Lance : The Lance moves as a Rook but only forward in the same file, never sideways or backward.
Promotions
Great elephant is the promotion of Gold general
Running wolf is the promotion of Silver general
Heavenly horse is the promotion of Knight
Free tiger is the promotion of Lance
Pawn promotes to Tokin, which move like a Gold general.
Rook and Bishop gain king move upon promotion to Dragon king and Dragon horse, respectively.
The promotion zone is the farthest three rows of the board, and a piece may promote if part of its move touches the zone. Promotion is optional unless no subsequent move is possible otherwise. So a Pawn or Lance must promote on the last row, and a Knight must promote on the last two rows.
The King does not promote, nor can already promoted pieces promote further.
Drops
Captured pieces become prisoners and lose their promotion, guarded on your right. You can use your turn to put them back into play. A player can either move one of his pieces or drop a prisoner back into play on his behalf.
A Pawn can’t be dropped on a column with an unpromoted Pawn of the same color.
A Pawn can’t make an immediate checkmate when dropped. It is allowed for other pieces.
A piece can’t be dropped is no subsequent move is possible, so a Pawn or Lance cannot be dropped on the last row, and a Knight cannot be dropped on the last two rows.
Available skins
2D skins are available for all, 3D skins need WebGL so please use Chrome or Firefox.
Credits
Jocly implementation
- Rules and descriptions : A. M. DeWitt
- Development : H.G.Muller (TalkChess) / F. Houdebert