Abecedarian Big Chess (ABChess)
Pieces G-M
(The King is on the Setup page)
ABChess Home Page
Setup
Army Building
Pieces: A-F
Pieces: N-S
Pieces: T-Z
Rules and Stuff
Gryphon: 19 points The Gryphon moves one space diagonally, and may then continue outward either horizontally or vertically any number of unobstructed spaces. The Gryphon cannot leap over other pieces, and must start its move with the one diagonal space. |
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Horse: 5 points The Horse moves one square horizontally or vertically, turns 90 degrees, and continues two squares; or the opposite (two squares, turn, one square). In either case it ignores intervening pieces and leaps from square to square. |
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Immobilizer: 18 points The Immobilizer moves like a Queen, sliding any distance in any direction. An Immobilizer cannot capture. However, it freezes adjacent enemies. Any piece adjacent to an enemy Immobilizer (including diagonally) cannot move. |
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Jugyo: 6 points The Jugyo, or vertical mover, may slide any clear distance vertically like a Rook. It may instead move one space horizontally. |
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Lion: 7 points The Lion may leap exactly two squares in any of the eight directions, ignoring intervening pieces. Two-square moves may or may not capture. The Lion may also move one space in any direction like a King, but only to capture. |
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Marshal: 16 points The Marshal may move like a Rook, sliding any clear distance horizontally or vertically, or like a Horse, with a (1,2) leap. When moving like a Horse the Marshal ignores intervening pieces. |
Written by Glenn Overby II.
WWW page created: November 5, 2002.