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Asylum Redux

This is a rules file for Zillions of Games, a Windows program that will let you play any puzzle or strategy board game you can feed it the rules to. With Zillions-of-Games installed, this rules file will let you play this game against your computer.

Asylum Redux
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The game is played on a larger 100 Square board  and features the following pieces:

The Loony Snake Rook can move like a rook OR it can move to the destination square by sliding along one of two unobstructed paths:  2 squares orthogonally followed by one diagonally outwards or one diagonal followed by two orthogonally outwards. 

The Insane Snake Bishop moves like a bishop OR it  can move to the destination square by sliding along one of two unobstructed paths: Two steps diagonally followed by one step orthogonally outwards or one orthogonal followed by 2 squares diagonally outwards. 

The Ferz-Knight - moves like a knight or makes one step diagonally. 

The Wazir-Knight - moves like a knight or makes one step orthogonally. 

The Pawn - It can move 1-multiple spaces toward the center. On next turn, from middle to enemy territory, it can move 1 space forward but on subsequent turns (in enemy territory) it can move 1 or 2 spaces forward. 

The Ninja Pawns: 
This special pawn can move/capture like a regular pawn as well as move 1 space sideways. When in enemy territory it also captures 1 space sideways.
It can move 1-multiple spaces toward the center and en-passant does not apply. 
On next turn, from middle to enemy territory, it can move 1 space forward but on subsequent turns (in enemy territory) it can move 1 or 2 spaces forward. 
Up to 5 Ninja Pawns can be dropped (1 per turn) to an empty space on the 2nd rank, and you can optionally make the forward thrust in the same move. 




Rule Changes: 
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1. Flexible Castling - The king can castle by moving 1 to 3 (or 4 on Q-side) squares towards rook. The rook always ends up next to the king on the other side as in standard chess. 

Note: When carrying out 1 step castling, Zillions pops up a box asking to choose a move. 
The second move indicating kings move AND the rook to move to king square is the castling move. 


2. The standard pawn move is modified slightly – it can now move 1,2, or 3 squares initially. It can also move two spaces forward if it moved only 1 space or captured from original position. 
From center it moves 1 space forward into enemy territory. ON subsequent turns (once in enemy territory) it can move forward 1 or 2 spaces forward. 

En-passant is modified to accommodate this. A pawn that attempts to bypass an enemy pawn by making a double or triple move is captured En-passant. 

This En-passant only applied to standard pawns. Ninja pawns cannot capture or be captured this way. 


3. Pawns and ninja pawns promote in the last rank to any piece. 


For more info see: 
http://chess.computerwebservices.net/asylum2.php




*** Instructions for Dropping Ninja Pawns  ****
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Click on an empty square in 2nd rank to drop a ninja pawn. The program waits for you to make the forward thrusting move. 
If you choose not to make the forward move, CLICK ON the ICON for PASS MOVE or from the menu: Select PLAY and then choose PASS MOVE.



To install, unzip the contents of the AsylumRedux.zip file. Be sure to check the "Use folder names" checkbox when extracting.


You can play the game by double clicking on the AsylumRedux.zrf file.

Alternatively, you can:


1. Start and Run "Zillions of Games"
2. Choose "Open Game Rules..." from the File menu
3. Select "AsylumRedux.zrf" in the Open dialog and click "Open"

Download Instructions

Instructions on downloading this Zillions file:


This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Charles Daniel.
Web page created: 2009-06-15. Web page last updated: 2009-06-15