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Anonymous wrote on Sun, Jan 19, 2003 08:08 PM UTC:
' Another problem (aside from the Graphics issue) with toggling on and off
movement capabilities is if there is only one type of piece with toggles,
Zillions will think them all to have the same piece value. So a Queen of
the Night (RBNN) and a Barc will have the same value. This wouldn't lead
to good play.  '

Maybe I don't understand ZOG as well as I thought.  Don't attributes stick
to individual pieces, and not to piece types?  Can't you give each piece a
whole set of attributes, such as wazir, ferz, barc, crab, doublewazir,
doubleferz, doublebarc, doublecrab?  And each piece gets a unique name. 
Then, when you drop or remove a part, you reset the appropriate
attribute(s).  For example, if you drop a wazir on a piece that is only a
ferz, you turn on the wazir attribute, leaving the ferz attribute alone. 
If you drop a wazir on a piece that is already a wazir, you turn off the
wazir attribute and turn on the doublewazir attribute.  Then, each piece
gets the same moves definition.  Each move block would look something like
(verify wazir?) (leap1 n) (leap1 s) (leap1 e) (leap1 w) and so on for each
of the eight attributes.  That way, a piece would only move according to
whichever attributes were currently on.  Am I missing something?  Of
course, this doesn't solve the problem of pieces changing powers but not
changing appearance.

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