Joe Joyce wrote on 2011-04-24 UTC
```Happy Easter, all!

This is a totally fascinating topic I can't stay away from, even though I am terrible at it. I seem to be much better at asking questions and confusing the issue than I am at answering questions and casting light. Well, everyone has a role in life.

David Paulowich recently commented that I believe the modern elephant, FA, is worth about half a pawn less than a bishop, and I fully agree, on any board they are liable to play on together. But if we change the rules a bit, maybe that answer changes.

Mike Nelson made a comment [in 2003?] about pieces having a value that is relative to which other pieces are on the board, and gnohmon picked up on it a little. I'd like to take that idea, maybe add a little to it, and run with it, full-tilt, right over a cliff, or two or three.

Let's start by asking what is the value of the queen in a multi-move game? There are various types of multi-movers, each of which may have a different influence on the piece values. A Marseilles variant has to play differently than a progressive variant. Are the piece values in all 3 games the same? Would the rooks get out faster in progressive, or not at all, because the game is over on a 5 piece attack?

The game I recently posted can be considered a large Marseilles variant, with batteries. The batteries need to be charged for the piece to move. A king charges the battery of 1 piece that starts the move within 2 squares of that king. What is a queen worth under these conditions? It has unlimited movement, once. If it is then stranded, what happens to its value? Clearly, it becomes seriously reduced, as do all the other long range pieces. They act as slightly variable short range pieces, or as a one-shot missile.

Here, let me suggest we have another potential measurement for the 'chessness' of a variant. On that scale, which can in theory be computer-evaluated numerically by someone like HG Muller, both Warlord and Chieftain show some distance. But I submit that it is likely Marseilles will show a little distance, and Progressive a fair bit more. While I haven't played either variant, one thing seems apparent, and that is when you expose a major piece, you are very likely to lose it before you can move it again. I'd think especially in progressive, all the pieces become 'one-shot', and in that sense, the values of the pieces contract toward each other along their range of values, or alternatively, and maybe more likely, all [non-royal] piece values fall toward 1, and the fall is Aristotelian - the more valuable pieces fall faster.```

Edit Form

Comment on the page Ideal Values and Practical Values (part 3)

## Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

# Top level header: `<H1>`

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same `<U>HTML code</U>` enclosed by backticks.

## Secondary Header: `<H2>`

• Unordered list item
• Second unordered list item
• New unordered list
• Nested list item
• An URL by itself:

### Third Level header `<H3>`

1. An ordered list item.
2. A second ordered list item with the same number.
3. A third ordered list item.

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags `<DL>`, `<DT>` and `<DD>`.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.
﻿