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Kevin Pacey wrote on Wed, Sep 14, 2016 04:07 AM UTC:

@ Fergus et al:

I probably should take it easy right after making one of 4 recommended blood donations per year, but here's a comment on the idea of a game based on increasing levels for Chess + Chess Variants (=CVs):

1. The time control for playing 1 game of chess or a CV naturally should be considered. If the idea is to play to finish in one sitting then a very fast time control per game is required. Alternatively, if the idea is to play over a longer period of time, like Dungeons & Dragons is played indefinitely over many evenings, then a more relaxed time control can be used - much like for Game Courier (which by contrast doesn't compel players to play specific CVs or chess);

2. Some thought should be given to which specific CVs are used for various levels. What criteria to select them is used, and which authority might be consulted to make the final selection of the CVs? Also, perhaps chess and/or the CVs should be cycled through, e.g. if chess is level 1, and nine various CVs are levels 2-10, chess could be played again at level 11, etc. (possibly using the same or different CVs for levels 12-20);

3. The idea of playing against an engine is natural enough, but optionally a player might play against another human, or include some CVs as levels that allow multiple players (perhaps with some or all of them optionally being engines).


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