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🕸Fergus Duniho wrote on Sun, May 14, 2017 03:03 PM UTC:

My thought on game selection is as follows. I'm trying to balance (A) giving flexibility so players play games they like, (B) selecting games from a reasonable list so we don't play a hundred different games, (C) we are playing, although not exclusively, established variants so we, as a community, continue to promote and study those games, (D) everyone plays a variety of different games to challenge them, and (E) no one is forced to play something too radical or complicated. 

These are all good goals, but I would add to this that tournament results are more meaningful when participants play the same games as each other. With this in mind, there are alternate ways of achieving consensus on the games before the tournament begins. Instead of giving players a bunch of choices during the tournament, you could get feedback on what games people are most interested in before the tournament. Then, before the tournament begins, you could post the list of games to be played in the tournament, and participants would express their satisfaction with the list by entering the tournament with this foreknowledge of which games will actually be played.


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