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The Chess Variant Pages

This page is written by the game's inventor, Michael Nelson.

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Aurelian Florea wrote on 2018-05-08 UTC

I had played a few games of this game and I honestly cannot find an approach to finding piece values for this game. I mean at least a theoretical one.

HG's experimental method which implies pitting up different pieces in different armies in an otherwise equal and known environment, should theoretically work, but it seems at first glance quite unfeasible. First and foremost that is because pieces loose or gain a lot during a game as pieces with low mobility have more winning points ("points" as they are described in the rules). To me for this specific reason, this game is a marvel.Also in the late mid game to the endgame, a king especially but even a knight worth much more on more advanced rank. This is akin to regular chess king safety, but look more like Arimaa rabbit threats, as the goals of the game are quite similar.

To be honest I don't think we  can easily find a way, but I cannot prove it :)!

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