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H. G. Muller wrote on Sat, Sep 23, 2023 12:50 PM UTC:

I made a small change to the Interactive Diagram: the brake spell, which was implemented as what in earlier discussions we called catch + freeze, now only does the catch part. I am not aware of any variant that would use catch + freeze; when I implemented spells I just had this vague idea in the back of my mind that I had seen something like catch somewhere. Which was probably for Hiashatar, so I just had misremembered how exactly that worked.

So from now on spell=brake activates the more elementary effect that sliders treat squares in the (opponent's) spell zone as if these contain enemy pieces: they can go there, but not beyond that. This way I could use the brake spell to implement the Hia in this variant. Variants that would need catch in combination with other spells will have to wait until the Diagram can handle multiple spells, and combine those.

(BTW, it is an interesting question how a hopper should be handled that passes though the brake zone. I suppose it should be able to hop over a mount there; but should such a square count as a mount when it is empty?)

I also added some code to view the captureMatrix; if one is defined, the full matrix will now be displayed under the Diagram's legend, which will appear the second time you click 'here' in the sentence below the board. This already helped me detect and remove a bug in the Minjiku Shogi Diagram: the Fire Dragon did not burn when capturing a Jumping General, Area General or other Fire Dragon, because there weren't enough burn indicators (@) in the row of the Fire Dragon. (Probably because I added pieces when changing promotions.)


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