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Joe Joyce wrote on Mon, Sep 25, 2023 12:37 AM UTC:

Thank you for adding the diagram that plays the 1 move version. I sincerely appreciate that! I think it's clear that adding an active diagram to the variants onsite does increase the number of plays the games get. You are giving the site more ways to be used and enjoyed. Excellent!

I'm trying to figure out how to ask if there is any way the diagrams can be adapted to multi-move variants without seeming ungrateful. I'm fairly confident it can be done, because Fergus did an excellent job automating Chieftain Chess! The point may well be moot. How many people actually make and/or play multi-move variants? Let's see, there's me ... is there anyone else who does multi-movers?

One original purpose of this series of variants was to make blatantly obvious the differences between single move/player-turn and true (ie: playable and non-gimmicky) multi-move/player-turn chesses. One quickly sees the flow of play is totally different because the flow of pieces changes. Yes, the rules set it up that way, but it is expected that players will funnel pieces from the edges to the center anyway, because the king is there, and it may get 2 moves/turn. So the king would generally be the only or primary target anyway.

If that's too over the top for some, ignore the 2 wings and just do 2 moves in the center, either any 2 pieces, or 1 piece and 1 pawn move. The 2 guard/mann units per side may count as either or both. Even that will show divergence from 1 piece/turn moves. This is a stable 3 moves/player-turn variant, and I believe it should be a stable 4-move variant.

Finally, thanks to Kevin Pacey for playtesting.


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