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Kevin Pacey wrote on Mon, Jan 15 12:19 PM UTC in reply to H. G. Muller from 06:26 AM:

Hi H.G.

Just glancing at your tutorial for the Applet (which I seem to recall is necessary to read, to make an Interactive diagram from scratch), it seems it's not just a matter of moving the pieces - it seems all sorts of special steps/reading is needed besides, unless I'm not getting my head around the instructions (which are lengthy and, for me anyway, a non-techie and non-betza-code-familiar-type, hard to see how they are carried out on a step-by-step basis). Maybe I did not try hard enough to comprehend the tutorial, though.

If no one provides code for an Interactive Diagram after some time I may just take a stab at it myself though, and if necessary ask for your assistance. However, at the moment Wide Nightrider Chess is the only CV (at least with a rules page) that I have left that I think may be worth having a rules enforcing preset for, in the near future anyway. Haru has just done an Interactive Diagram for it, showing it is indeed possible to do (and fairly quickly!), at least for some adept folks who may have a less foggy brain than I. As an aside, I'd rather be thinking about making more submissions (easier but more work perhaps) than making just one or two rules enforcing presets, but not one of ten submissions I have in the pipeline has been approved or commented on by editor(s), who are in short supply.

@ Haru:

If you could post the 'code' for the Interactive Diagram you just made for Wide Nightrider Chess, I'd be grateful.

Regards to you both, Kevin


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