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H. G. Muller wrote on Mon, Jan 15 03:04 PM UTC in reply to Kevin Pacey from 01:13 PM:

Well, I had thought making the Interactive Diagram aware of the castling rules in use, alone, would require reading the tutorial, perhaps. I wasn't sure about the Omega Pawns, but maybe they can indeed go straight from the table to the 'manufacturing' diagram (for making the final ID, however steps are made to do so). Looking at the tutorial, don't you think there are a lot of special cases and Betza code knowledge expected to be known, at least for some CVs, though? At least that's the impression I got at a glance. Maybe a caveat somewhere that generating a ID is often very easy would be good to put somewhere.

I am not sure what you mean by 'tutorial'. On the Play-test Applet's page there isn't much text by my standards, and most of it would be only relevant to people that want to use the Move-Definition Aid because they know zilch about Betza notation, and have a very exotic piece in their variant that is not in the table.

Note that we were talking about your ability to create an Interactive Diagram, so the paragraphs about GAME code are not relevant either. So basically just 3 short paragraphs remain at the top of the page.

But if the attention you give to the page is at the level where you still have to ask if it supports Omega Pawns, while the part of the piece table that is visible on opening the page is:

there seems to be little hope that you would ever discover that a fast-castling King would also be in the table (if it had been there). Without even making such an attempt the speculation that it must be impossibly difficult to select it is nothing but prejudice. And it is very hard to provide documentation for people that are bent on not understanding something, and therefore categorically refuse to read anything that might elucidate them.

Even as it is, without the fast-castling King in the table, it would only have required you to ask "what is fast castling in Betza notation?", and we could have told you that you only had to replace isO4 in the King's move by ispO5.

And no, I don't think that you would need to know anything about special cases and Betza notation for the kind of variants that you usually make. Only if you want to create Diagrams for games like Ultima you would have to deal with that. For 90% of all chess variants you would just select pieces from the table, and for 99% you could get by with just the table and the move-definition aid on the Applet page.


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